Skip to content
vc4_validate.c 24.4 KiB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900
/*
 * Copyright © 2014 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/**
 * Command list validator for VC4.
 *
 * The VC4 has no IOMMU between it and system memory.  So, a user with
 * access to execute command lists could escalate privilege by
 * overwriting system memory (drawing to it as a framebuffer) or
 * reading system memory it shouldn't (reading it as a texture, or
 * uniform data, or vertex data).
 *
 * This validates command lists to ensure that all accesses are within
 * the bounds of the GEM objects referenced.  It explicitly whitelists
 * packets, and looks at the offsets in any address fields to make
 * sure they're constrained within the BOs they reference.
 *
 * Note that because of the validation that's happening anyway, this
 * is where GEM relocation processing happens.
 */

#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"

#define VALIDATE_ARGS \
	struct vc4_exec_info *exec,			\
	void *validated,				\
	void *untrusted

/** Return the width in pixels of a 64-byte microtile. */
static uint32_t
utile_width(int cpp)
{
	switch (cpp) {
	case 1:
	case 2:
		return 8;
	case 4:
		return 4;
	case 8:
		return 2;
	default:
		DRM_ERROR("unknown cpp: %d\n", cpp);
		return 1;
	}
}

/** Return the height in pixels of a 64-byte microtile. */
static uint32_t
utile_height(int cpp)
{
	switch (cpp) {
	case 1:
		return 8;
	case 2:
	case 4:
	case 8:
		return 4;
	default:
		DRM_ERROR("unknown cpp: %d\n", cpp);
		return 1;
	}
}

/**
 * The texture unit decides what tiling format a particular miplevel is using
 * this function, so we lay out our miptrees accordingly.
 */
static bool
size_is_lt(uint32_t width, uint32_t height, int cpp)
{
	return (width <= 4 * utile_width(cpp) ||
		height <= 4 * utile_height(cpp));
}

struct drm_gem_cma_object *
vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
	struct drm_gem_cma_object *obj;
	struct vc4_bo *bo;

	if (hindex >= exec->bo_count) {
		DRM_ERROR("BO index %d greater than BO count %d\n",
			  hindex, exec->bo_count);
		return NULL;
	}
	obj = exec->bo[hindex];
	bo = to_vc4_bo(&obj->base);

	if (bo->validated_shader) {
		DRM_ERROR("Trying to use shader BO as something other than "
			  "a shader\n");
		return NULL;
	}

	return obj;
}

static struct drm_gem_cma_object *
vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
{
	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
}

static bool
validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
{
	/* Note that the untrusted pointer passed to these functions is
	 * incremented past the packet byte.
	 */
	return (untrusted - 1 == exec->bin_u + pos);
}

static uint32_t
gl_shader_rec_size(uint32_t pointer_bits)
{
	uint32_t attribute_count = pointer_bits & 7;
	bool extended = pointer_bits & 8;

	if (attribute_count == 0)
		attribute_count = 8;

	if (extended)
		return 100 + attribute_count * 4;
	else
		return 36 + attribute_count * 8;
}

bool
vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
		   uint32_t offset, uint8_t tiling_format,
		   uint32_t width, uint32_t height, uint8_t cpp)
{
	uint32_t aligned_width, aligned_height, stride, size;
	uint32_t utile_w = utile_width(cpp);
	uint32_t utile_h = utile_height(cpp);

	/* The shaded vertex format stores signed 12.4 fixed point
	 * (-2048,2047) offsets from the viewport center, so we should
	 * never have a render target larger than 4096.  The texture
	 * unit can only sample from 2048x2048, so it's even more
	 * restricted.  This lets us avoid worrying about overflow in
	 * our math.
	 */
	if (width > 4096 || height > 4096) {
		DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
		return false;
	}

	switch (tiling_format) {
	case VC4_TILING_FORMAT_LINEAR:
		aligned_width = round_up(width, utile_w);
		aligned_height = height;
		break;
	case VC4_TILING_FORMAT_T:
		aligned_width = round_up(width, utile_w * 8);
		aligned_height = round_up(height, utile_h * 8);
		break;
	case VC4_TILING_FORMAT_LT:
		aligned_width = round_up(width, utile_w);
		aligned_height = round_up(height, utile_h);
		break;
	default:
		DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
		return false;
	}

	stride = aligned_width * cpp;
	size = stride * aligned_height;

	if (size + offset < size ||
	    size + offset > fbo->base.size) {
		DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
			  width, height,
			  aligned_width, aligned_height,
			  size, offset, fbo->base.size);
		return false;
	}

	return true;
}

static int
validate_flush(VALIDATE_ARGS)
{
	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
		DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
		return -EINVAL;
	}
	exec->found_flush = true;

	return 0;
}

static int
validate_start_tile_binning(VALIDATE_ARGS)
{
	if (exec->found_start_tile_binning_packet) {
		DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
		return -EINVAL;
	}
	exec->found_start_tile_binning_packet = true;

	if (!exec->found_tile_binning_mode_config_packet) {
		DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
		return -EINVAL;
	}

	return 0;
}

static int
validate_increment_semaphore(VALIDATE_ARGS)
{
	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
		DRM_ERROR("Bin CL must end with "
			  "VC4_PACKET_INCREMENT_SEMAPHORE\n");
		return -EINVAL;
	}
	exec->found_increment_semaphore_packet = true;

	return 0;
}

static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
	struct drm_gem_cma_object *ib;
	uint32_t length = *(uint32_t *)(untrusted + 1);
	uint32_t offset = *(uint32_t *)(untrusted + 5);
	uint32_t max_index = *(uint32_t *)(untrusted + 9);
	uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
	struct vc4_shader_state *shader_state;

	/* Check overflow condition */
	if (exec->shader_state_count == 0) {
		DRM_ERROR("shader state must precede primitives\n");
		return -EINVAL;
	}
	shader_state = &exec->shader_state[exec->shader_state_count - 1];

	if (max_index > shader_state->max_index)
		shader_state->max_index = max_index;

	ib = vc4_use_handle(exec, 0);
	if (!ib)
		return -EINVAL;

	if (offset > ib->base.size ||
	    (ib->base.size - offset) / index_size < length) {
		DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
			  offset, length, index_size, ib->base.size);
		return -EINVAL;
	}

	*(uint32_t *)(validated + 5) = ib->paddr + offset;

	return 0;
}

static int
validate_gl_array_primitive(VALIDATE_ARGS)
{
	uint32_t length = *(uint32_t *)(untrusted + 1);
	uint32_t base_index = *(uint32_t *)(untrusted + 5);
	uint32_t max_index;
	struct vc4_shader_state *shader_state;

	/* Check overflow condition */
	if (exec->shader_state_count == 0) {
		DRM_ERROR("shader state must precede primitives\n");
		return -EINVAL;
	}
	shader_state = &exec->shader_state[exec->shader_state_count - 1];

	if (length + base_index < length) {
		DRM_ERROR("primitive vertex count overflow\n");
		return -EINVAL;
	}
	max_index = length + base_index - 1;

	if (max_index > shader_state->max_index)
		shader_state->max_index = max_index;

	return 0;
}

static int
validate_gl_shader_state(VALIDATE_ARGS)
{
	uint32_t i = exec->shader_state_count++;

	if (i >= exec->shader_state_size) {
		DRM_ERROR("More requests for shader states than declared\n");
		return -EINVAL;
	}

	exec->shader_state[i].addr = *(uint32_t *)untrusted;
	exec->shader_state[i].max_index = 0;

	if (exec->shader_state[i].addr & ~0xf) {
		DRM_ERROR("high bits set in GL shader rec reference\n");
		return -EINVAL;
	}

	*(uint32_t *)validated = (exec->shader_rec_p +
				  exec->shader_state[i].addr);

	exec->shader_rec_p +=
		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);

	return 0;
}

static int
validate_tile_binning_config(VALIDATE_ARGS)
{
	struct drm_device *dev = exec->exec_bo->base.dev;
	struct vc4_bo *tile_bo;
	uint8_t flags;
	uint32_t tile_state_size, tile_alloc_size;
	uint32_t tile_count;

	if (exec->found_tile_binning_mode_config_packet) {
		DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
		return -EINVAL;
	}
	exec->found_tile_binning_mode_config_packet = true;

	exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
	exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
	tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
	flags = *(uint8_t *)(untrusted + 14);

	if (exec->bin_tiles_x == 0 ||
	    exec->bin_tiles_y == 0) {
		DRM_ERROR("Tile binning config of %dx%d too small\n",
			  exec->bin_tiles_x, exec->bin_tiles_y);
		return -EINVAL;
	}

	if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
		     VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
		DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
		return -EINVAL;
	}

	/* The tile state data array is 48 bytes per tile, and we put it at
	 * the start of a BO containing both it and the tile alloc.
	 */
	tile_state_size = 48 * tile_count;

	/* Since the tile alloc array will follow us, align. */
	exec->tile_alloc_offset = roundup(tile_state_size, 4096);

	*(uint8_t *)(validated + 14) =
		((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
			    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
		 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
			       VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
			       VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));

	/* Initial block size. */
	tile_alloc_size = 32 * tile_count;

	/*
	 * The initial allocation gets rounded to the next 256 bytes before
	 * the hardware starts fulfilling further allocations.
	 */
	tile_alloc_size = roundup(tile_alloc_size, 256);

	/* Add space for the extra allocations.  This is what gets used first,
	 * before overflow memory.  It must have at least 4096 bytes, but we
	 * want to avoid overflow memory usage if possible.
	 */
	tile_alloc_size += 1024 * 1024;

	tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
				true);
	exec->tile_bo = &tile_bo->base;
	if (!exec->tile_bo)
		return -ENOMEM;
	list_add_tail(&tile_bo->unref_head, &exec->unref_list);

	/* tile alloc address. */
	*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
					exec->tile_alloc_offset);
	/* tile alloc size. */
	*(uint32_t *)(validated + 4) = tile_alloc_size;
	/* tile state address. */
	*(uint32_t *)(validated + 8) = exec->tile_bo->paddr;

	return 0;
}

static int
validate_gem_handles(VALIDATE_ARGS)
{
	memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
	return 0;
}

#define VC4_DEFINE_PACKET(packet, func) \
	[packet] = { packet ## _SIZE, #packet, func }

static const struct cmd_info {
	uint16_t len;
	const char *name;
	int (*func)(struct vc4_exec_info *exec, void *validated,
		    void *untrusted);
} cmd_info[] = {
	VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
			  validate_start_tile_binning),
	VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
			  validate_increment_semaphore),

	VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
			  validate_indexed_prim_list),
	VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
			  validate_gl_array_primitive),

	VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),

	VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),

	VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
	/* Note: The docs say this was also 105, but it was 106 in the
	 * initial userland code drop.
	 */
	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),

	VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
			  validate_tile_binning_config),

	VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
};

int
vc4_validate_bin_cl(struct drm_device *dev,
		    void *validated,
		    void *unvalidated,
		    struct vc4_exec_info *exec)
{
	uint32_t len = exec->args->bin_cl_size;
	uint32_t dst_offset = 0;
	uint32_t src_offset = 0;

	while (src_offset < len) {
		void *dst_pkt = validated + dst_offset;
		void *src_pkt = unvalidated + src_offset;
		u8 cmd = *(uint8_t *)src_pkt;
		const struct cmd_info *info;

		if (cmd >= ARRAY_SIZE(cmd_info)) {
			DRM_ERROR("0x%08x: packet %d out of bounds\n",
				  src_offset, cmd);
			return -EINVAL;
		}

		info = &cmd_info[cmd];
		if (!info->name) {
			DRM_ERROR("0x%08x: packet %d invalid\n",
				  src_offset, cmd);
			return -EINVAL;
		}

		if (src_offset + info->len > len) {
			DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
				  "exceeds bounds (0x%08x)\n",
				  src_offset, cmd, info->name, info->len,
				  src_offset + len);
			return -EINVAL;
		}

		if (cmd != VC4_PACKET_GEM_HANDLES)
			memcpy(dst_pkt, src_pkt, info->len);

		if (info->func && info->func(exec,
					     dst_pkt + 1,
					     src_pkt + 1)) {
			DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
				  src_offset, cmd, info->name);
			return -EINVAL;
		}

		src_offset += info->len;
		/* GEM handle loading doesn't produce HW packets. */
		if (cmd != VC4_PACKET_GEM_HANDLES)
			dst_offset += info->len;

		/* When the CL hits halt, it'll stop reading anything else. */
		if (cmd == VC4_PACKET_HALT)
			break;
	}

	exec->ct0ea = exec->ct0ca + dst_offset;

	if (!exec->found_start_tile_binning_packet) {
		DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
		return -EINVAL;
	}

	/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
	 * semaphore is used to trigger the render CL to start up, and the
	 * FLUSH is what caps the bin lists with
	 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
	 * render CL when they get called to) and actually triggers the queued
	 * semaphore increment.
	 */
	if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
		DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
			  "VC4_PACKET_FLUSH\n");
		return -EINVAL;
	}

	return 0;
}

static bool
reloc_tex(struct vc4_exec_info *exec,
	  void *uniform_data_u,
	  struct vc4_texture_sample_info *sample,
	  uint32_t texture_handle_index)

{
	struct drm_gem_cma_object *tex;
	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
	uint32_t p2 = (sample->p_offset[2] != ~0 ?
		       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
	uint32_t p3 = (sample->p_offset[3] != ~0 ?
		       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
	uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
	uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
	uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
	uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
	uint32_t cpp, tiling_format, utile_w, utile_h;
	uint32_t i;
	uint32_t cube_map_stride = 0;
	enum vc4_texture_data_type type;

	tex = vc4_use_bo(exec, texture_handle_index);
	if (!tex)
		return false;

	if (sample->is_direct) {
		uint32_t remaining_size = tex->base.size - p0;

		if (p0 > tex->base.size - 4) {
			DRM_ERROR("UBO offset greater than UBO size\n");
			goto fail;
		}
		if (p1 > remaining_size - 4) {
			DRM_ERROR("UBO clamp would allow reads "
				  "outside of UBO\n");
			goto fail;
		}
		*validated_p0 = tex->paddr + p0;
		return true;
	}

	if (width == 0)
		width = 2048;
	if (height == 0)
		height = 2048;

	if (p0 & VC4_TEX_P0_CMMODE_MASK) {
		if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
			cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
		if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
			if (cube_map_stride) {
				DRM_ERROR("Cube map stride set twice\n");
				goto fail;
			}

			cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
		}
		if (!cube_map_stride) {
			DRM_ERROR("Cube map stride not set\n");
			goto fail;
		}
	}

	type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
		(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));

	switch (type) {
	case VC4_TEXTURE_TYPE_RGBA8888:
	case VC4_TEXTURE_TYPE_RGBX8888:
	case VC4_TEXTURE_TYPE_RGBA32R:
		cpp = 4;
		break;
	case VC4_TEXTURE_TYPE_RGBA4444:
	case VC4_TEXTURE_TYPE_RGBA5551:
	case VC4_TEXTURE_TYPE_RGB565:
	case VC4_TEXTURE_TYPE_LUMALPHA:
	case VC4_TEXTURE_TYPE_S16F:
	case VC4_TEXTURE_TYPE_S16:
		cpp = 2;
		break;
	case VC4_TEXTURE_TYPE_LUMINANCE:
	case VC4_TEXTURE_TYPE_ALPHA:
	case VC4_TEXTURE_TYPE_S8:
		cpp = 1;
		break;
	case VC4_TEXTURE_TYPE_ETC1:
	case VC4_TEXTURE_TYPE_BW1:
	case VC4_TEXTURE_TYPE_A4:
	case VC4_TEXTURE_TYPE_A1:
	case VC4_TEXTURE_TYPE_RGBA64:
	case VC4_TEXTURE_TYPE_YUV422R:
	default:
		DRM_ERROR("Texture format %d unsupported\n", type);
		goto fail;
	}
	utile_w = utile_width(cpp);
	utile_h = utile_height(cpp);

	if (type == VC4_TEXTURE_TYPE_RGBA32R) {
		tiling_format = VC4_TILING_FORMAT_LINEAR;
	} else {
		if (size_is_lt(width, height, cpp))
			tiling_format = VC4_TILING_FORMAT_LT;
		else
			tiling_format = VC4_TILING_FORMAT_T;
	}

	if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
				tiling_format, width, height, cpp)) {
		goto fail;
	}

	/* The mipmap levels are stored before the base of the texture.  Make
	 * sure there is actually space in the BO.
	 */
	for (i = 1; i <= miplevels; i++) {
		uint32_t level_width = max(width >> i, 1u);
		uint32_t level_height = max(height >> i, 1u);
		uint32_t aligned_width, aligned_height;
		uint32_t level_size;

		/* Once the levels get small enough, they drop from T to LT. */
		if (tiling_format == VC4_TILING_FORMAT_T &&
		    size_is_lt(level_width, level_height, cpp)) {
			tiling_format = VC4_TILING_FORMAT_LT;
		}

		switch (tiling_format) {
		case VC4_TILING_FORMAT_T:
			aligned_width = round_up(level_width, utile_w * 8);
			aligned_height = round_up(level_height, utile_h * 8);
			break;
		case VC4_TILING_FORMAT_LT:
			aligned_width = round_up(level_width, utile_w);
			aligned_height = round_up(level_height, utile_h);
			break;
		default:
			aligned_width = round_up(level_width, utile_w);
			aligned_height = level_height;
			break;
		}

		level_size = aligned_width * cpp * aligned_height;

		if (offset < level_size) {
			DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
				  "overflowed buffer bounds (offset %d)\n",
				  i, level_width, level_height,
				  aligned_width, aligned_height,
				  level_size, offset);
			goto fail;
		}

		offset -= level_size;
	}

	*validated_p0 = tex->paddr + p0;

	return true;
 fail:
	DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
	DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
	DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
	DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
	return false;
}

static int
validate_gl_shader_rec(struct drm_device *dev,
		       struct vc4_exec_info *exec,
		       struct vc4_shader_state *state)
{
	uint32_t *src_handles;
	void *pkt_u, *pkt_v;
	static const uint32_t shader_reloc_offsets[] = {
		4, /* fs */
		16, /* vs */
		28, /* cs */
	};
	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
	struct drm_gem_cma_object *bo[shader_reloc_count + 8];
	uint32_t nr_attributes, nr_relocs, packet_size;
	int i;

	nr_attributes = state->addr & 0x7;
	if (nr_attributes == 0)
		nr_attributes = 8;
	packet_size = gl_shader_rec_size(state->addr);

	nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
	if (nr_relocs * 4 > exec->shader_rec_size) {
		DRM_ERROR("overflowed shader recs reading %d handles "
			  "from %d bytes left\n",
			  nr_relocs, exec->shader_rec_size);
		return -EINVAL;
	}
	src_handles = exec->shader_rec_u;
	exec->shader_rec_u += nr_relocs * 4;
	exec->shader_rec_size -= nr_relocs * 4;

	if (packet_size > exec->shader_rec_size) {
		DRM_ERROR("overflowed shader recs copying %db packet "
			  "from %d bytes left\n",
			  packet_size, exec->shader_rec_size);
		return -EINVAL;
	}
	pkt_u = exec->shader_rec_u;
	pkt_v = exec->shader_rec_v;
	memcpy(pkt_v, pkt_u, packet_size);
	exec->shader_rec_u += packet_size;
	/* Shader recs have to be aligned to 16 bytes (due to the attribute
	 * flags being in the low bytes), so round the next validated shader
	 * rec address up.  This should be safe, since we've got so many
	 * relocations in a shader rec packet.
	 */
	BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
	exec->shader_rec_v += roundup(packet_size, 16);
	exec->shader_rec_size -= packet_size;

	if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
		DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
		return -EINVAL;
	}

	for (i = 0; i < shader_reloc_count; i++) {
		if (src_handles[i] > exec->bo_count) {
			DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
			return -EINVAL;
		}

		bo[i] = exec->bo[src_handles[i]];
		if (!bo[i])
			return -EINVAL;
	}
	for (i = shader_reloc_count; i < nr_relocs; i++) {
		bo[i] = vc4_use_bo(exec, src_handles[i]);
		if (!bo[i])
			return -EINVAL;
	}

	for (i = 0; i < shader_reloc_count; i++) {
		struct vc4_validated_shader_info *validated_shader;
		uint32_t o = shader_reloc_offsets[i];
		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
		uint32_t *texture_handles_u;
		void *uniform_data_u;
		uint32_t tex;

		*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;

		if (src_offset != 0) {
			DRM_ERROR("Shaders must be at offset 0 of "
				  "the BO.\n");
			return -EINVAL;
		}

		validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
		if (!validated_shader)
			return -EINVAL;

		if (validated_shader->uniforms_src_size >
		    exec->uniforms_size) {
			DRM_ERROR("Uniforms src buffer overflow\n");
			return -EINVAL;
		}

		texture_handles_u = exec->uniforms_u;
		uniform_data_u = (texture_handles_u +
				  validated_shader->num_texture_samples);

		memcpy(exec->uniforms_v, uniform_data_u,
		       validated_shader->uniforms_size);

		for (tex = 0;
		     tex < validated_shader->num_texture_samples;
		     tex++) {
			if (!reloc_tex(exec,
				       uniform_data_u,
				       &validated_shader->texture_samples[tex],
				       texture_handles_u[tex])) {
				return -EINVAL;
			}
		}

		*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;

		exec->uniforms_u += validated_shader->uniforms_src_size;
		exec->uniforms_v += validated_shader->uniforms_size;
		exec->uniforms_p += validated_shader->uniforms_size;
	}

	for (i = 0; i < nr_attributes; i++) {
		struct drm_gem_cma_object *vbo =
			bo[ARRAY_SIZE(shader_reloc_offsets) + i];
		uint32_t o = 36 + i * 8;
		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
		uint32_t max_index;

		if (state->addr & 0x8)
			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;

		if (vbo->base.size < offset ||
		    vbo->base.size - offset < attr_size) {
			DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
				  offset, attr_size, vbo->base.size);
			return -EINVAL;
		}

		if (stride != 0) {
			max_index = ((vbo->base.size - offset - attr_size) /
				     stride);
			if (state->max_index > max_index) {
				DRM_ERROR("primitives use index %d out of "
					  "supplied %d\n",
					  state->max_index, max_index);
				return -EINVAL;
			}
		}

		*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
	}

	return 0;
}

int
vc4_validate_shader_recs(struct drm_device *dev,
			 struct vc4_exec_info *exec)
{
	uint32_t i;
	int ret = 0;

	for (i = 0; i < exec->shader_state_count; i++) {
		ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
		if (ret)
			return ret;
	}

	return ret;
}