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Commit d5b1a78a authored by Eric Anholt's avatar Eric Anholt
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drm/vc4: Add support for drawing 3D frames.



The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
parent d3f5168a
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