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Commit b8ccd1e4 authored by Thomas Hellstrom's avatar Thomas Hellstrom
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drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset



This codepath is mostly hit when rebinding after a backup buffer swapout. It's
amazing that this error hasn't been more obvious but probably the shaders are
not reread from guest memory that often..

Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: default avatarJakob Bornecrantz <jakob@vmware.com>
Reviewed-by: default avatarSinclair Yeh <syeh@vmware.com>
parent 89669e7a
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