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Commit 61e9dea2 authored by Steven Rostedt's avatar Steven Rostedt Committed by Steven Rostedt
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tracing/filter: Use a tree instead of stack for filter_match_preds()



Currently the filter_match_preds() requires a stack to push
and pop the preds to determine if the filter matches the record or not.
This has two drawbacks:

1) It requires a stack to store state information. As this is done
   in fast paths we can't allocate the storage for this stack, and
   we can't use a global as it must be re-entrant. The stack is stored
   on the kernel stack and this greatly limits how many preds we
   may allow.

2) All conditions are calculated even when a short circuit exists.
   a || b  will always calculate a and b even though a was determined
   to be true.

Using a tree we can walk a constant structure that will save
the state as we go. The algorithm is simply:

  pred = root;
  do {
	switch (move) {
	case MOVE_DOWN:
		if (OR or AND) {
			pred = left;
			continue;
		}
		if (pred == root)
			break;
		match = pred->fn();
		pred = pred->parent;
		move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT;
		continue;

	case MOVE_UP_FROM_LEFT:
		/* Only OR or AND can be a parent */
		if (match && OR || !match && AND) {
			/* short circuit */
			if (pred == root)
				break;
			pred = pred->parent;
			move = left child ?
				MOVE_UP_FROM_LEFT :
				MOVE_UP_FROM_RIGHT;
			continue;
		}
		pred = pred->right;
		move = MOVE_DOWN;
		continue;

	case MOVE_UP_FROM_RIGHT:
		if (pred == root)
			break;
		pred = pred->parent;
		move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT;
		continue;
	}
	done = 1;
  } while (!done);

This way there's no strict limit to how many preds we allow
and it also will short circuit the logical operations when possible.

Cc: Tom Zanussi <tzanussi@gmail.com>
Signed-off-by: default avatarSteven Rostedt <rostedt@goodmis.org>
parent f76690af
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