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Commit 1bd09ec7 authored by Ville Syrjälä's avatar Ville Syrjälä Committed by Daniel Vetter
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drm/i915: Avoid underruns when disabling sprites



As the watermark registers aren't double bufferd, clearing the
watermarks immediately after writing the sprite registers can be
hazardous.

Until we have something better, add a wait for vblank between the
two steps to make sure the sprite no longer needs the watermark
levels before we clear them.

Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: default avatarImre Deak <imre.deak@intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent efb31d15
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