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Commit 181e5bf2 authored by Eric Anholt's avatar Eric Anholt
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drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.



The HW only executes a load once the tile coordinates packet happens,
and only tracks one at a time, so by emitting our two MSAA loads back
to back we would end up with an undefined color or Z buffer.

Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Reviewed-by: default avatarPaul Kocialkowski <paul.kocialkowski@bootlin.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190206232550.12012-1-eric@anholt.net
parent 50d1ebef
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