Loading include/ui/gtk.h +2 −2 Original line number Diff line number Diff line Loading @@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole { EGLSurface esurface; int glupdates; int x, y, w, h; GLuint tex_id; GLuint fbo_id; egl_fb guest_fb; egl_fb win_fb; bool y0_top; bool scanout_mode; #endif Loading ui/gtk-egl.c +7 −29 Original line number Diff line number Diff line Loading @@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } egl_fb_destroy(&vc->gfx.guest_fb); if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); Loading Loading @@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl) vc->gfx.w = 0; vc->gfx.h = 0; vc->gfx.tex_id = 0; gtk_egl_set_scanout_mode(vc, false); } Loading @@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl, vc->gfx.y = y; vc->gfx.w = w; vc->gfx.h = h; vc->gfx.tex_id = backing_id; vc->gfx.y0_top = backing_y_0_top; eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); gtk_egl_set_scanout_mode(vc, true); if (!vc->gfx.fbo_id) { glGenFramebuffers(1, &vc->gfx.fbo_id); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, vc->gfx.tex_id, 0); egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, backing_id); } void gd_egl_scanout_flush(DisplayChangeListener *dcl, Loading @@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl, { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); GdkWindow *window; int ww, wh, y1, y2; int ww, wh; if (!vc->gfx.scanout_mode) { return; } if (!vc->gfx.fbo_id) { if (!vc->gfx.guest_fb.framebuffer) { return; } eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); window = gtk_widget_get_window(vc->gfx.drawing_area); gdk_drawable_get_size(window, &ww, &wh); glViewport(0, 0, ww, wh); y1 = vc->gfx.y0_top ? 0 : vc->gfx.h; y2 = vc->gfx.y0_top ? vc->gfx.h : 0; glBlitFramebuffer(0, y1, vc->gfx.w, y2, 0, 0, ww, wh, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); egl_fb_setup_default(&vc->gfx.win_fb, ww, wh); egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top); eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); } Loading ui/gtk-gl-area.c +7 −19 Original line number Diff line number Diff line Loading @@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout) vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } egl_fb_destroy(&vc->gfx.guest_fb); if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); Loading @@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc) wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area); if (vc->gfx.scanout_mode) { if (!vc->gfx.fbo_id) { if (!vc->gfx.guest_fb.framebuffer) { return; } glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer); /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */ glViewport(0, 0, ww, wh); Loading Loading @@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl, vc->gfx.y = y; vc->gfx.w = w; vc->gfx.h = h; vc->gfx.tex_id = backing_id; vc->gfx.y0_top = backing_y_0_top; gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { if (vc->gfx.guest_fb.framebuffer == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { gtk_gl_area_set_scanout_mode(vc, false); return; } gtk_gl_area_set_scanout_mode(vc, true); if (!vc->gfx.fbo_id) { glGenFramebuffers(1, &vc->gfx.fbo_id); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, vc->gfx.tex_id, 0); egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, backing_id); } void gd_gl_area_scanout_flush(DisplayChangeListener *dcl, Loading Loading
include/ui/gtk.h +2 −2 Original line number Diff line number Diff line Loading @@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole { EGLSurface esurface; int glupdates; int x, y, w, h; GLuint tex_id; GLuint fbo_id; egl_fb guest_fb; egl_fb win_fb; bool y0_top; bool scanout_mode; #endif Loading
ui/gtk-egl.c +7 −29 Original line number Diff line number Diff line Loading @@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } egl_fb_destroy(&vc->gfx.guest_fb); if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); Loading Loading @@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl) vc->gfx.w = 0; vc->gfx.h = 0; vc->gfx.tex_id = 0; gtk_egl_set_scanout_mode(vc, false); } Loading @@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl, vc->gfx.y = y; vc->gfx.w = w; vc->gfx.h = h; vc->gfx.tex_id = backing_id; vc->gfx.y0_top = backing_y_0_top; eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); gtk_egl_set_scanout_mode(vc, true); if (!vc->gfx.fbo_id) { glGenFramebuffers(1, &vc->gfx.fbo_id); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, vc->gfx.tex_id, 0); egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, backing_id); } void gd_egl_scanout_flush(DisplayChangeListener *dcl, Loading @@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl, { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); GdkWindow *window; int ww, wh, y1, y2; int ww, wh; if (!vc->gfx.scanout_mode) { return; } if (!vc->gfx.fbo_id) { if (!vc->gfx.guest_fb.framebuffer) { return; } eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); window = gtk_widget_get_window(vc->gfx.drawing_area); gdk_drawable_get_size(window, &ww, &wh); glViewport(0, 0, ww, wh); y1 = vc->gfx.y0_top ? 0 : vc->gfx.h; y2 = vc->gfx.y0_top ? vc->gfx.h : 0; glBlitFramebuffer(0, y1, vc->gfx.w, y2, 0, 0, ww, wh, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); egl_fb_setup_default(&vc->gfx.win_fb, ww, wh); egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top); eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); } Loading
ui/gtk-gl-area.c +7 −19 Original line number Diff line number Diff line Loading @@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout) vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } egl_fb_destroy(&vc->gfx.guest_fb); if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); Loading @@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc) wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area); if (vc->gfx.scanout_mode) { if (!vc->gfx.fbo_id) { if (!vc->gfx.guest_fb.framebuffer) { return; } glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer); /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */ glViewport(0, 0, ww, wh); Loading Loading @@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl, vc->gfx.y = y; vc->gfx.w = w; vc->gfx.h = h; vc->gfx.tex_id = backing_id; vc->gfx.y0_top = backing_y_0_top; gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { if (vc->gfx.guest_fb.framebuffer == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { gtk_gl_area_set_scanout_mode(vc, false); return; } gtk_gl_area_set_scanout_mode(vc, true); if (!vc->gfx.fbo_id) { glGenFramebuffers(1, &vc->gfx.fbo_id); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, vc->gfx.tex_id, 0); egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, backing_id); } void gd_gl_area_scanout_flush(DisplayChangeListener *dcl, Loading