Commit 371c4ef6 authored by Gerd Hoffmann's avatar Gerd Hoffmann
Browse files

sdl2: use framebuffer helper functions.



Signed-off-by: default avatarGerd Hoffmann <kraxel@redhat.com>
Message-id: 20170614084149.31314-4-kraxel@redhat.com
parent d8dc67e1
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+6 −2
Original line number Diff line number Diff line
@@ -7,6 +7,10 @@
#include <SDL.h>
#include <SDL_syswm.h>

#ifdef CONFIG_OPENGL
# include "ui/egl-helpers.h"
#endif

struct sdl2_console {
    DisplayChangeListener dcl;
    DisplaySurface *surface;
@@ -23,8 +27,8 @@ struct sdl2_console {
    SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
    ConsoleGLState *gls;
    GLuint tex_id;
    GLuint fbo_id;
    egl_fb guest_fb;
    egl_fb win_fb;
    bool y0_top;
    bool scanout_mode;
#endif
+7 −29
Original line number Diff line number Diff line
@@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)

    scon->scanout_mode = scanout;
    if (!scon->scanout_mode) {
        if (scon->fbo_id) {
            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
                                      GL_COLOR_ATTACHMENT0_EXT,
                                      GL_TEXTURE_2D, 0, 0);
            glDeleteFramebuffers(1, &scon->fbo_id);
            glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
            scon->fbo_id = 0;
        }
        egl_fb_destroy(&scon->guest_fb);
        if (scon->surface) {
            surface_gl_destroy_texture(scon->gls, scon->surface);
            surface_gl_create_texture(scon->gls, scon->surface);
@@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
    assert(scon->opengl);
    scon->w = 0;
    scon->h = 0;
    scon->tex_id = 0;
    sdl2_set_scanout_mode(scon, false);
}

@@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
    scon->y = y;
    scon->w = w;
    scon->h = h;
    scon->tex_id = backing_id;
    scon->y0_top = backing_y_0_top;

    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);

    sdl2_set_scanout_mode(scon, true);
    if (!scon->fbo_id) {
        glGenFramebuffers(1, &scon->fbo_id);
    }

    glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                              GL_TEXTURE_2D, scon->tex_id, 0);
    egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height,
                          backing_id);
}

void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
                           uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
    int ww, wh, y1, y2;
    int ww, wh;

    assert(scon->opengl);
    if (!scon->scanout_mode) {
        return;
    }
    if (!scon->fbo_id) {
    if (!scon->guest_fb.framebuffer) {
        return;
    }

    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);

    glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);

    SDL_GetWindowSize(scon->real_window, &ww, &wh);
    glViewport(0, 0, ww, wh);
    y1 = scon->y0_top ? 0 : scon->h;
    y2 = scon->y0_top ? scon->h : 0;
    glBlitFramebuffer(0, y1, scon->w, y2,
                      0, 0, ww, wh,
                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
    glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
    egl_fb_setup_default(&scon->win_fb, ww, wh);
    egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);

    SDL_GL_SwapWindow(scon->real_window);
}