Loading ui/egl-headless.c +18 −51 Original line number Diff line number Diff line Loading @@ -8,14 +8,13 @@ typedef struct egl_dpy { DisplayChangeListener dcl; DisplaySurface *ds; int width, height; GLuint texture; GLuint framebuffer; GLuint blit_texture; GLuint blit_framebuffer; egl_fb guest_fb; egl_fb blit_fb; bool y_0_top; } egl_dpy; /* ------------------------------------------------------------------ */ static void egl_refresh(DisplayChangeListener *dcl) { graphic_hw_update(dcl->con); Loading @@ -38,8 +37,8 @@ static void egl_scanout_disable(DisplayChangeListener *dcl) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->texture = 0; /* XXX: delete framebuffers here ??? */ egl_fb_destroy(&edpy->guest_fb); egl_fb_destroy(&edpy->blit_fb); } static void egl_scanout_texture(DisplayChangeListener *dcl, Loading @@ -52,34 +51,17 @@ static void egl_scanout_texture(DisplayChangeListener *dcl, { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->texture = backing_id; edpy->y_0_top = backing_y_0_top; /* source framebuffer */ if (!edpy->framebuffer) { glGenFramebuffers(1, &edpy->framebuffer); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, edpy->texture, 0); egl_fb_create_for_tex(&edpy->guest_fb, backing_width, backing_height, backing_id); /* dest framebuffer */ if (!edpy->blit_framebuffer) { glGenFramebuffers(1, &edpy->blit_framebuffer); glGenTextures(1, &edpy->blit_texture); edpy->width = 0; edpy->height = 0; } if (edpy->width != backing_width || edpy->height != backing_height) { edpy->width = backing_width; edpy->height = backing_height; glBindTexture(GL_TEXTURE_2D, edpy->blit_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, edpy->width, edpy->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, edpy->blit_texture, 0); if (edpy->blit_fb.width != backing_width || edpy->blit_fb.height != backing_height) { egl_fb_destroy(&edpy->blit_fb); egl_fb_create_new_tex(&edpy->blit_fb, backing_width, backing_height); } } Loading @@ -88,32 +70,17 @@ static void egl_scanout_flush(DisplayChangeListener *dcl, uint32_t w, uint32_t h) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); GLuint y1, y2; if (!edpy->texture || !edpy->ds) { if (!edpy->guest_fb.texture || !edpy->ds) { return; } assert(surface_width(edpy->ds) == edpy->width); assert(surface_height(edpy->ds) == edpy->height); assert(surface_width(edpy->ds) == edpy->guest_fb.width); assert(surface_height(edpy->ds) == edpy->guest_fb.height); assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8); /* blit framebuffer, flip if needed */ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer); glViewport(0, 0, edpy->width, edpy->height); y1 = edpy->y_0_top ? edpy->height : 0; y2 = edpy->y_0_top ? 0 : edpy->height; glBlitFramebuffer(0, y1, edpy->width, y2, 0, 0, edpy->width, edpy->height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* read pixels to surface */ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); glReadPixels(0, 0, edpy->width, edpy->height, GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds)); /* notify about updates */ egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top); egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb); dpy_gfx_update(edpy->dcl.con, x, y, w, h); } Loading Loading
ui/egl-headless.c +18 −51 Original line number Diff line number Diff line Loading @@ -8,14 +8,13 @@ typedef struct egl_dpy { DisplayChangeListener dcl; DisplaySurface *ds; int width, height; GLuint texture; GLuint framebuffer; GLuint blit_texture; GLuint blit_framebuffer; egl_fb guest_fb; egl_fb blit_fb; bool y_0_top; } egl_dpy; /* ------------------------------------------------------------------ */ static void egl_refresh(DisplayChangeListener *dcl) { graphic_hw_update(dcl->con); Loading @@ -38,8 +37,8 @@ static void egl_scanout_disable(DisplayChangeListener *dcl) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->texture = 0; /* XXX: delete framebuffers here ??? */ egl_fb_destroy(&edpy->guest_fb); egl_fb_destroy(&edpy->blit_fb); } static void egl_scanout_texture(DisplayChangeListener *dcl, Loading @@ -52,34 +51,17 @@ static void egl_scanout_texture(DisplayChangeListener *dcl, { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->texture = backing_id; edpy->y_0_top = backing_y_0_top; /* source framebuffer */ if (!edpy->framebuffer) { glGenFramebuffers(1, &edpy->framebuffer); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, edpy->texture, 0); egl_fb_create_for_tex(&edpy->guest_fb, backing_width, backing_height, backing_id); /* dest framebuffer */ if (!edpy->blit_framebuffer) { glGenFramebuffers(1, &edpy->blit_framebuffer); glGenTextures(1, &edpy->blit_texture); edpy->width = 0; edpy->height = 0; } if (edpy->width != backing_width || edpy->height != backing_height) { edpy->width = backing_width; edpy->height = backing_height; glBindTexture(GL_TEXTURE_2D, edpy->blit_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, edpy->width, edpy->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, edpy->blit_texture, 0); if (edpy->blit_fb.width != backing_width || edpy->blit_fb.height != backing_height) { egl_fb_destroy(&edpy->blit_fb); egl_fb_create_new_tex(&edpy->blit_fb, backing_width, backing_height); } } Loading @@ -88,32 +70,17 @@ static void egl_scanout_flush(DisplayChangeListener *dcl, uint32_t w, uint32_t h) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); GLuint y1, y2; if (!edpy->texture || !edpy->ds) { if (!edpy->guest_fb.texture || !edpy->ds) { return; } assert(surface_width(edpy->ds) == edpy->width); assert(surface_height(edpy->ds) == edpy->height); assert(surface_width(edpy->ds) == edpy->guest_fb.width); assert(surface_height(edpy->ds) == edpy->guest_fb.height); assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8); /* blit framebuffer, flip if needed */ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer); glViewport(0, 0, edpy->width, edpy->height); y1 = edpy->y_0_top ? edpy->height : 0; y2 = edpy->y_0_top ? 0 : edpy->height; glBlitFramebuffer(0, y1, edpy->width, y2, 0, 0, edpy->width, edpy->height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* read pixels to surface */ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); glReadPixels(0, 0, edpy->width, edpy->height, GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds)); /* notify about updates */ egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top); egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb); dpy_gfx_update(edpy->dcl.con, x, y, w, h); } Loading