Commit 8cf9a3d3 authored by Richard Henderson's avatar Richard Henderson
Browse files

tcg/aarch64: Fix tcg_out_movi



There were some patterns, like 0x0000_ffff_ffff_00ff, for which we
would select to begin a multi-insn sequence with MOVN, but would
fail to set the 0x0000 lane back from 0xffff.

Signed-off-by: default avatarRichard Henderson <rth@twiddle.net>
Message-Id: <20161207180727.6286-3-rth@twiddle.net>
parent b1eb20da
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+24 −33
Original line number Diff line number Diff line
@@ -580,11 +580,9 @@ static void tcg_out_logicali(TCGContext *s, AArch64Insn insn, TCGType ext,
static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
                         tcg_target_long value)
{
    AArch64Insn insn;
    int i, wantinv, shift;
    tcg_target_long svalue = value;
    tcg_target_long ivalue = ~value;
    tcg_target_long imask;

    /* For 32-bit values, discard potential garbage in value.  For 64-bit
       values within [2**31, 2**32-1], we can create smaller sequences by
@@ -630,43 +628,36 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,

    /* Would it take fewer insns to begin with MOVN?  For the value and its
       inverse, count the number of 16-bit lanes that are 0.  */
    for (i = wantinv = imask = 0; i < 64; i += 16) {
    for (i = wantinv = 0; i < 64; i += 16) {
        tcg_target_long mask = 0xffffull << i;
        if ((value & mask) == 0) {
            wantinv -= 1;
        }
        if ((ivalue & mask) == 0) {
            wantinv += 1;
            imask |= mask;
        }
    }

    /* If we had more 0xffff than 0x0000, invert VALUE and use MOVN.  */
    insn = I3405_MOVZ;
    if (wantinv > 0) {
        value = ivalue;
        insn = I3405_MOVN;
        wantinv -= ((value & mask) == 0);
        wantinv += ((ivalue & mask) == 0);
    }

    if (wantinv <= 0) {
        /* Find the lowest lane that is not 0x0000.  */
        shift = ctz64(value) & (63 & -16);
    tcg_out_insn_3405(s, insn, type, rd, value >> shift, shift);

    if (wantinv > 0) {
        /* Re-invert the value, so MOVK sees non-inverted bits.  */
        value = ~value;
        /* Clear out all the 0xffff lanes.  */
        value ^= imask;
    }
        tcg_out_insn(s, 3405, MOVZ, type, rd, value >> shift, shift);
        /* Clear out the lane that we just set.  */
        value &= ~(0xffffUL << shift);

    /* Iterate until all lanes have been set, and thus cleared from VALUE.  */
        /* Iterate until all non-zero lanes have been processed.  */
        while (value) {
            shift = ctz64(value) & (63 & -16);
            tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift);
            value &= ~(0xffffUL << shift);
        }
    } else {
        /* Like above, but with the inverted value and MOVN to start.  */
        shift = ctz64(ivalue) & (63 & -16);
        tcg_out_insn(s, 3405, MOVN, type, rd, ivalue >> shift, shift);
        ivalue &= ~(0xffffUL << shift);
        while (ivalue) {
            shift = ctz64(ivalue) & (63 & -16);
            /* Provide MOVK with the non-inverted value.  */
            tcg_out_insn(s, 3405, MOVK, type, rd, ~(ivalue >> shift), shift);
            ivalue &= ~(0xffffUL << shift);
        }
    }
}

/* Define something more legible for general use.  */