Commit 89360067 authored by Alex Bennée's avatar Alex Bennée
Browse files

fpu/softfloat: re-factor minmax



Let's do the same re-factor treatment for minmax functions. I still
use the MACRO trick to expand but now all the checking code is common.

Signed-off-by: default avatarAlex Bennée <alex.bennee@linaro.org>
Reviewed-by: default avatarRichard Henderson <richard.henderson@linaro.org>
parent 0bfc9f19
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+120 −107
Original line number Diff line number Diff line
@@ -1663,6 +1663,126 @@ float64 uint16_to_float64(uint16_t a, float_status *status)
    return uint64_to_float64(a, status);
}

/* Float Min/Max */
/* min() and max() functions. These can't be implemented as
 * 'compare and pick one input' because that would mishandle
 * NaNs and +0 vs -0.
 *
 * minnum() and maxnum() functions. These are similar to the min()
 * and max() functions but if one of the arguments is a QNaN and
 * the other is numerical then the numerical argument is returned.
 * SNaNs will get quietened before being returned.
 * minnum() and maxnum correspond to the IEEE 754-2008 minNum()
 * and maxNum() operations. min() and max() are the typical min/max
 * semantics provided by many CPUs which predate that specification.
 *
 * minnummag() and maxnummag() functions correspond to minNumMag()
 * and minNumMag() from the IEEE-754 2008.
 */
static FloatParts minmax_floats(FloatParts a, FloatParts b, bool ismin,
                                bool ieee, bool ismag, float_status *s)
{
    if (unlikely(is_nan(a.cls) || is_nan(b.cls))) {
        if (ieee) {
            /* Takes two floating-point values `a' and `b', one of
             * which is a NaN, and returns the appropriate NaN
             * result. If either `a' or `b' is a signaling NaN,
             * the invalid exception is raised.
             */
            if (is_snan(a.cls) || is_snan(b.cls)) {
                return pick_nan(a, b, s);
            } else if (is_nan(a.cls) && !is_nan(b.cls)) {
                return b;
            } else if (is_nan(b.cls) && !is_nan(a.cls)) {
                return a;
            }
        }
        return pick_nan(a, b, s);
    } else {
        int a_exp, b_exp;
        bool a_sign, b_sign;

        switch (a.cls) {
        case float_class_normal:
            a_exp = a.exp;
            break;
        case float_class_inf:
            a_exp = INT_MAX;
            break;
        case float_class_zero:
            a_exp = INT_MIN;
            break;
        default:
            g_assert_not_reached();
            break;
        }
        switch (b.cls) {
        case float_class_normal:
            b_exp = b.exp;
            break;
        case float_class_inf:
            b_exp = INT_MAX;
            break;
        case float_class_zero:
            b_exp = INT_MIN;
            break;
        default:
            g_assert_not_reached();
            break;
        }

        a_sign = a.sign;
        b_sign = b.sign;
        if (ismag) {
            a_sign = b_sign = 0;
        }

        if (a_sign == b_sign) {
            bool a_less = a_exp < b_exp;
            if (a_exp == b_exp) {
                a_less = a.frac < b.frac;
            }
            return a_sign ^ a_less ^ ismin ? b : a;
        } else {
            return a_sign ^ ismin ? b : a;
        }
    }
}

#define MINMAX(sz, name, ismin, isiee, ismag)                           \
float ## sz float ## sz ## _ ## name(float ## sz a, float ## sz b,      \
                                     float_status *s)                   \
{                                                                       \
    FloatParts pa = float ## sz ## _unpack_canonical(a, s);             \
    FloatParts pb = float ## sz ## _unpack_canonical(b, s);             \
    FloatParts pr = minmax_floats(pa, pb, ismin, isiee, ismag, s);      \
                                                                        \
    return float ## sz ## _round_pack_canonical(pr, s);                 \
}

MINMAX(16, min, true, false, false)
MINMAX(16, minnum, true, true, false)
MINMAX(16, minnummag, true, true, true)
MINMAX(16, max, false, false, false)
MINMAX(16, maxnum, false, true, false)
MINMAX(16, maxnummag, false, true, true)

MINMAX(32, min, true, false, false)
MINMAX(32, minnum, true, true, false)
MINMAX(32, minnummag, true, true, true)
MINMAX(32, max, false, false, false)
MINMAX(32, maxnum, false, true, false)
MINMAX(32, maxnummag, false, true, true)

MINMAX(64, min, true, false, false)
MINMAX(64, minnum, true, true, false)
MINMAX(64, minnummag, true, true, true)
MINMAX(64, max, false, false, false)
MINMAX(64, maxnum, false, true, false)
MINMAX(64, maxnummag, false, true, true)

#undef MINMAX

/* Multiply A by 2 raised to the power N.  */
static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s)
{
@@ -6912,113 +7032,6 @@ int float128_compare_quiet(float128 a, float128 b, float_status *status)
    return float128_compare_internal(a, b, 1, status);
}

/* min() and max() functions. These can't be implemented as
 * 'compare and pick one input' because that would mishandle
 * NaNs and +0 vs -0.
 *
 * minnum() and maxnum() functions. These are similar to the min()
 * and max() functions but if one of the arguments is a QNaN and
 * the other is numerical then the numerical argument is returned.
 * minnum() and maxnum correspond to the IEEE 754-2008 minNum()
 * and maxNum() operations. min() and max() are the typical min/max
 * semantics provided by many CPUs which predate that specification.
 *
 * minnummag() and maxnummag() functions correspond to minNumMag()
 * and minNumMag() from the IEEE-754 2008.
 */
#define MINMAX(s)                                                       \
static inline float ## s float ## s ## _minmax(float ## s a, float ## s b,     \
                                               int ismin, int isieee,   \
                                               int ismag,               \
                                               float_status *status)    \
{                                                                       \
    flag aSign, bSign;                                                  \
    uint ## s ## _t av, bv, aav, abv;                                   \
    a = float ## s ## _squash_input_denormal(a, status);                \
    b = float ## s ## _squash_input_denormal(b, status);                \
    if (float ## s ## _is_any_nan(a) ||                                 \
        float ## s ## _is_any_nan(b)) {                                 \
        if (isieee) {                                                   \
            if (float ## s ## _is_quiet_nan(a, status) &&               \
                !float ## s ##_is_any_nan(b)) {                         \
                return b;                                               \
            } else if (float ## s ## _is_quiet_nan(b, status) &&        \
                       !float ## s ## _is_any_nan(a)) {                \
                return a;                                               \
            }                                                           \
        }                                                               \
        return propagateFloat ## s ## NaN(a, b, status);                \
    }                                                                   \
    aSign = extractFloat ## s ## Sign(a);                               \
    bSign = extractFloat ## s ## Sign(b);                               \
    av = float ## s ## _val(a);                                         \
    bv = float ## s ## _val(b);                                         \
    if (ismag) {                                                        \
        aav = float ## s ## _abs(av);                                   \
        abv = float ## s ## _abs(bv);                                   \
        if (aav != abv) {                                               \
            if (ismin) {                                                \
                return (aav < abv) ? a : b;                             \
            } else {                                                    \
                return (aav < abv) ? b : a;                             \
            }                                                           \
        }                                                               \
    }                                                                   \
    if (aSign != bSign) {                                               \
        if (ismin) {                                                    \
            return aSign ? a : b;                                       \
        } else {                                                        \
            return aSign ? b : a;                                       \
        }                                                               \
    } else {                                                            \
        if (ismin) {                                                    \
            return (aSign ^ (av < bv)) ? a : b;                         \
        } else {                                                        \
            return (aSign ^ (av < bv)) ? b : a;                         \
        }                                                               \
    }                                                                   \
}                                                                       \
                                                                        \
float ## s float ## s ## _min(float ## s a, float ## s b,               \
                              float_status *status)                     \
{                                                                       \
    return float ## s ## _minmax(a, b, 1, 0, 0, status);                \
}                                                                       \
                                                                        \
float ## s float ## s ## _max(float ## s a, float ## s b,               \
                              float_status *status)                     \
{                                                                       \
    return float ## s ## _minmax(a, b, 0, 0, 0, status);                \
}                                                                       \
                                                                        \
float ## s float ## s ## _minnum(float ## s a, float ## s b,            \
                                 float_status *status)                  \
{                                                                       \
    return float ## s ## _minmax(a, b, 1, 1, 0, status);                \
}                                                                       \
                                                                        \
float ## s float ## s ## _maxnum(float ## s a, float ## s b,            \
                                 float_status *status)                  \
{                                                                       \
    return float ## s ## _minmax(a, b, 0, 1, 0, status);                \
}                                                                       \
                                                                        \
float ## s float ## s ## _minnummag(float ## s a, float ## s b,         \
                                    float_status *status)               \
{                                                                       \
    return float ## s ## _minmax(a, b, 1, 1, 1, status);                \
}                                                                       \
                                                                        \
float ## s float ## s ## _maxnummag(float ## s a, float ## s b,         \
                                    float_status *status)               \
{                                                                       \
    return float ## s ## _minmax(a, b, 0, 1, 1, status);                \
}

MINMAX(32)
MINMAX(64)


floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status)
{
    flag aSign;
+6 −0
Original line number Diff line number Diff line
@@ -245,6 +245,12 @@ float16 float16_mul(float16, float16, float_status *status);
float16 float16_muladd(float16, float16, float16, int, float_status *status);
float16 float16_div(float16, float16, float_status *status);
float16 float16_scalbn(float16, int, float_status *status);
float16 float16_min(float16, float16, float_status *status);
float16 float16_max(float16, float16, float_status *status);
float16 float16_minnum(float16, float16, float_status *status);
float16 float16_maxnum(float16, float16, float_status *status);
float16 float16_minnummag(float16, float16, float_status *status);
float16 float16_maxnummag(float16, float16, float_status *status);

int float16_is_quiet_nan(float16, float_status *status);
int float16_is_signaling_nan(float16, float_status *status);