Commit 0bfc9f19 authored by Alex Bennée's avatar Alex Bennée
Browse files

fpu/softfloat: re-factor scalbn



This is one of the simpler manipulations you could make to a floating
point number.

Signed-off-by: default avatarAlex Bennée <alex.bennee@linaro.org>
Reviewed-by: default avatarRichard Henderson <richard.henderson@linaro.org>
parent c02e1fb8
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+33 −73
Original line number Diff line number Diff line
@@ -1663,6 +1663,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status)
    return uint64_to_float64(a, status);
}

/* Multiply A by 2 raised to the power N.  */
static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s)
{
    if (unlikely(is_nan(a.cls))) {
        return return_nan(a, s);
    }
    if (a.cls == float_class_normal) {
        a.exp += n;
    }
    return a;
}

float16 float16_scalbn(float16 a, int n, float_status *status)
{
    FloatParts pa = float16_unpack_canonical(a, status);
    FloatParts pr = scalbn_decomposed(pa, n, status);
    return float16_round_pack_canonical(pr, status);
}

float32 float32_scalbn(float32 a, int n, float_status *status)
{
    FloatParts pa = float32_unpack_canonical(a, status);
    FloatParts pr = scalbn_decomposed(pa, n, status);
    return float32_round_pack_canonical(pr, status);
}

float64 float64_scalbn(float64 a, int n, float_status *status)
{
    FloatParts pa = float64_unpack_canonical(a, status);
    FloatParts pr = scalbn_decomposed(pa, n, status);
    return float64_round_pack_canonical(pr, status);
}

/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
@@ -6986,79 +7019,6 @@ MINMAX(32)
MINMAX(64)


/* Multiply A by 2 raised to the power N.  */
float32 float32_scalbn(float32 a, int n, float_status *status)
{
    flag aSign;
    int16_t aExp;
    uint32_t aSig;

    a = float32_squash_input_denormal(a, status);
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );

    if ( aExp == 0xFF ) {
        if ( aSig ) {
            return propagateFloat32NaN(a, a, status);
        }
        return a;
    }
    if (aExp != 0) {
        aSig |= 0x00800000;
    } else if (aSig == 0) {
        return a;
    } else {
        aExp++;
    }

    if (n > 0x200) {
        n = 0x200;
    } else if (n < -0x200) {
        n = -0x200;
    }

    aExp += n - 1;
    aSig <<= 7;
    return normalizeRoundAndPackFloat32(aSign, aExp, aSig, status);
}

float64 float64_scalbn(float64 a, int n, float_status *status)
{
    flag aSign;
    int16_t aExp;
    uint64_t aSig;

    a = float64_squash_input_denormal(a, status);
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );

    if ( aExp == 0x7FF ) {
        if ( aSig ) {
            return propagateFloat64NaN(a, a, status);
        }
        return a;
    }
    if (aExp != 0) {
        aSig |= LIT64( 0x0010000000000000 );
    } else if (aSig == 0) {
        return a;
    } else {
        aExp++;
    }

    if (n > 0x1000) {
        n = 0x1000;
    } else if (n < -0x1000) {
        n = -0x1000;
    }

    aExp += n - 1;
    aSig <<= 10;
    return normalizeRoundAndPackFloat64(aSign, aExp, aSig, status);
}

floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status)
{
    flag aSign;
+1 −0
Original line number Diff line number Diff line
@@ -244,6 +244,7 @@ float16 float16_sub(float16, float16, float_status *status);
float16 float16_mul(float16, float16, float_status *status);
float16 float16_muladd(float16, float16, float16, int, float_status *status);
float16 float16_div(float16, float16, float_status *status);
float16 float16_scalbn(float16, int, float_status *status);

int float16_is_quiet_nan(float16, float_status *status);
int float16_is_signaling_nan(float16, float_status *status);