Loading fpu/softfloat.c +33 −73 Original line number Diff line number Diff line Loading @@ -1663,6 +1663,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status) return uint64_to_float64(a, status); } /* Multiply A by 2 raised to the power N. */ static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s) { if (unlikely(is_nan(a.cls))) { return return_nan(a, s); } if (a.cls == float_class_normal) { a.exp += n; } return a; } float16 float16_scalbn(float16 a, int n, float_status *status) { FloatParts pa = float16_unpack_canonical(a, status); FloatParts pr = scalbn_decomposed(pa, n, status); return float16_round_pack_canonical(pr, status); } float32 float32_scalbn(float32 a, int n, float_status *status) { FloatParts pa = float32_unpack_canonical(a, status); FloatParts pr = scalbn_decomposed(pa, n, status); return float32_round_pack_canonical(pr, status); } float64 float64_scalbn(float64 a, int n, float_status *status) { FloatParts pa = float64_unpack_canonical(a, status); FloatParts pr = scalbn_decomposed(pa, n, status); return float64_round_pack_canonical(pr, status); } /*---------------------------------------------------------------------------- | Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 | and 7, and returns the properly rounded 32-bit integer corresponding to the Loading Loading @@ -6986,79 +7019,6 @@ MINMAX(32) MINMAX(64) /* Multiply A by 2 raised to the power N. */ float32 float32_scalbn(float32 a, int n, float_status *status) { flag aSign; int16_t aExp; uint32_t aSig; a = float32_squash_input_denormal(a, status); aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); if ( aExp == 0xFF ) { if ( aSig ) { return propagateFloat32NaN(a, a, status); } return a; } if (aExp != 0) { aSig |= 0x00800000; } else if (aSig == 0) { return a; } else { aExp++; } if (n > 0x200) { n = 0x200; } else if (n < -0x200) { n = -0x200; } aExp += n - 1; aSig <<= 7; return normalizeRoundAndPackFloat32(aSign, aExp, aSig, status); } float64 float64_scalbn(float64 a, int n, float_status *status) { flag aSign; int16_t aExp; uint64_t aSig; a = float64_squash_input_denormal(a, status); aSig = extractFloat64Frac( a ); aExp = extractFloat64Exp( a ); aSign = extractFloat64Sign( a ); if ( aExp == 0x7FF ) { if ( aSig ) { return propagateFloat64NaN(a, a, status); } return a; } if (aExp != 0) { aSig |= LIT64( 0x0010000000000000 ); } else if (aSig == 0) { return a; } else { aExp++; } if (n > 0x1000) { n = 0x1000; } else if (n < -0x1000) { n = -0x1000; } aExp += n - 1; aSig <<= 10; return normalizeRoundAndPackFloat64(aSign, aExp, aSig, status); } floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status) { flag aSign; Loading include/fpu/softfloat.h +1 −0 Original line number Diff line number Diff line Loading @@ -244,6 +244,7 @@ float16 float16_sub(float16, float16, float_status *status); float16 float16_mul(float16, float16, float_status *status); float16 float16_muladd(float16, float16, float16, int, float_status *status); float16 float16_div(float16, float16, float_status *status); float16 float16_scalbn(float16, int, float_status *status); int float16_is_quiet_nan(float16, float_status *status); int float16_is_signaling_nan(float16, float_status *status); Loading Loading
fpu/softfloat.c +33 −73 Original line number Diff line number Diff line Loading @@ -1663,6 +1663,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status) return uint64_to_float64(a, status); } /* Multiply A by 2 raised to the power N. */ static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s) { if (unlikely(is_nan(a.cls))) { return return_nan(a, s); } if (a.cls == float_class_normal) { a.exp += n; } return a; } float16 float16_scalbn(float16 a, int n, float_status *status) { FloatParts pa = float16_unpack_canonical(a, status); FloatParts pr = scalbn_decomposed(pa, n, status); return float16_round_pack_canonical(pr, status); } float32 float32_scalbn(float32 a, int n, float_status *status) { FloatParts pa = float32_unpack_canonical(a, status); FloatParts pr = scalbn_decomposed(pa, n, status); return float32_round_pack_canonical(pr, status); } float64 float64_scalbn(float64 a, int n, float_status *status) { FloatParts pa = float64_unpack_canonical(a, status); FloatParts pr = scalbn_decomposed(pa, n, status); return float64_round_pack_canonical(pr, status); } /*---------------------------------------------------------------------------- | Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 | and 7, and returns the properly rounded 32-bit integer corresponding to the Loading Loading @@ -6986,79 +7019,6 @@ MINMAX(32) MINMAX(64) /* Multiply A by 2 raised to the power N. */ float32 float32_scalbn(float32 a, int n, float_status *status) { flag aSign; int16_t aExp; uint32_t aSig; a = float32_squash_input_denormal(a, status); aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); if ( aExp == 0xFF ) { if ( aSig ) { return propagateFloat32NaN(a, a, status); } return a; } if (aExp != 0) { aSig |= 0x00800000; } else if (aSig == 0) { return a; } else { aExp++; } if (n > 0x200) { n = 0x200; } else if (n < -0x200) { n = -0x200; } aExp += n - 1; aSig <<= 7; return normalizeRoundAndPackFloat32(aSign, aExp, aSig, status); } float64 float64_scalbn(float64 a, int n, float_status *status) { flag aSign; int16_t aExp; uint64_t aSig; a = float64_squash_input_denormal(a, status); aSig = extractFloat64Frac( a ); aExp = extractFloat64Exp( a ); aSign = extractFloat64Sign( a ); if ( aExp == 0x7FF ) { if ( aSig ) { return propagateFloat64NaN(a, a, status); } return a; } if (aExp != 0) { aSig |= LIT64( 0x0010000000000000 ); } else if (aSig == 0) { return a; } else { aExp++; } if (n > 0x1000) { n = 0x1000; } else if (n < -0x1000) { n = -0x1000; } aExp += n - 1; aSig <<= 10; return normalizeRoundAndPackFloat64(aSign, aExp, aSig, status); } floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status) { flag aSign; Loading
include/fpu/softfloat.h +1 −0 Original line number Diff line number Diff line Loading @@ -244,6 +244,7 @@ float16 float16_sub(float16, float16, float_status *status); float16 float16_mul(float16, float16, float_status *status); float16 float16_muladd(float16, float16, float16, int, float_status *status); float16 float16_div(float16, float16, float_status *status); float16 float16_scalbn(float16, int, float_status *status); int float16_is_quiet_nan(float16, float_status *status); int float16_is_signaling_nan(float16, float_status *status); Loading