Commit 12b9b11a authored by Richard Henderson's avatar Richard Henderson
Browse files

tcg: Change temp_sync argument to TCGTemp

parent f8bf00f1
Loading
Loading
Loading
Loading
+28 −27
Original line number Diff line number Diff line
@@ -1722,11 +1722,11 @@ static inline void temp_dead(TCGContext *s, TCGTemp *ts)

/* sync a temporary to memory. 'allocated_regs' is used in case a
   temporary registers needs to be allocated to store a constant. */
static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs)
static void temp_sync(TCGContext *s, TCGTemp *ts, TCGRegSet allocated_regs)
{
    TCGTemp *ts = &s->temps[temp];

    if (!ts->fixed_reg) {
    if (ts->fixed_reg) {
        return;
    }
    switch (ts->val_type) {
    case TEMP_VAL_CONST:
        ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
@@ -1746,7 +1746,6 @@ static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs)
        tcg_abort();
    }
}
}

/* save a temporary to memory. 'allocated_regs' is used in case a
   temporary registers needs to be allocated to store a constant. */
@@ -1759,7 +1758,7 @@ static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
       in memory. Keep an assert for safety. */
    tcg_debug_assert(ts->val_type == TEMP_VAL_MEM || ts->fixed_reg);
#else
    temp_sync(s, temp, allocated_regs);
    temp_sync(s, ts, allocated_regs);
    temp_dead(s, ts);
#endif
}
@@ -1784,11 +1783,13 @@ static void sync_globals(TCGContext *s, TCGRegSet allocated_regs)
    int i;

    for (i = 0; i < s->nb_globals; i++) {
        TCGTemp *ts = &s->temps[i];
#ifdef USE_LIVENESS_ANALYSIS
        assert(s->temps[i].val_type != TEMP_VAL_REG || s->temps[i].fixed_reg ||
               s->temps[i].mem_coherent);
        tcg_debug_assert(ts->val_type != TEMP_VAL_REG
                         || ts->fixed_reg
                         || ts->mem_coherent);
#else
        temp_sync(s, i, allocated_regs);
        temp_sync(s, ts, allocated_regs);
#endif
    }
}
@@ -1843,7 +1844,7 @@ static void tcg_reg_alloc_movi(TCGContext *s, const TCGArg *args,
        ots->val = val;
    }
    if (NEED_SYNC_ARG(0)) {
        temp_sync(s, args[0], s->reserved_regs);
        temp_sync(s, ots, s->reserved_regs);
    }
    if (IS_DEAD_ARG(0)) {
        temp_dead(s, ots);