stdlib: Simplify arc4random_uniform
It uses the bitmask with rejection [1], which calculates a mask being the lowest power of two bounding the request upper bound, successively queries new random values, and rejects values outside the requested range. Performance-wise, there is no much gain in trying to conserve bits since arc4random is wrapper on getrandom syscall. It should be cheaper to just query a uint32_t value. The algorithm also avoids modulo and divide operations, which might be costly depending of the architecture. [1] https://www.pcg-random.org/posts/bounded-rands.html Reviewed-by:Yann Droneaud <ydroneaud@opteya.com>
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