core: add RemainAfterElapse= setting to timer units
Previously, after a timer unit elapsed we'd leave it around for good, which has the nice benefit that starting a timer that shall trigger at a specific point in time multiple times will only result in one trigger instead of possibly many. With this change a new option RemainAfterElapse= is added. It defaults to "true", to mimic the old behaviour. If set to "false" timer units will be unloaded after they elapsed. This is specifically useful for transient timer units.
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