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    • Tvrtko Ursulin's avatar
      drm/i915: Engine discovery query · c5d3e39c
      Tvrtko Ursulin authored
      
      
      Engine discovery query allows userspace to enumerate engines, probe their
      configuration features, all without needing to maintain the internal PCI
      ID based database.
      
      A new query for the generic i915 query ioctl is added named
      DRM_I915_QUERY_ENGINE_INFO, together with accompanying structure
      drm_i915_query_engine_info. The address of latter should be passed to the
      kernel in the query.data_ptr field, and should be large enough for the
      kernel to fill out all known engines as struct drm_i915_engine_info
      elements trailing the query.
      
      As with other queries, setting the item query length to zero allows
      userspace to query minimum required buffer size.
      
      Enumerated engines have common type mask which can be used to query all
      hardware engines, versus engines userspace can submit to using the execbuf
      uAPI.
      
      Engines also have capabilities which are per engine class namespace of
      bits describing features not present on all engine instances.
      
      v2:
       * Fixed HEVC assignment.
       * Reorder some fields, rename type to flags, increase width. (Lionel)
       * No need to allocate temporary storage if we do it engine by engine.
         (Lionel)
      
      v3:
       * Describe engine flags and mark mbz fields. (Lionel)
       * HEVC only applies to VCS.
      
      v4:
       * Squash SFC flag into main patch.
       * Tidy some comments.
      
      v5:
       * Add uabi_ prefix to engine capabilities. (Chris Wilson)
       * Report exact size of engine info array. (Chris Wilson)
       * Drop the engine flags. (Joonas Lahtinen)
       * Added some more reserved fields.
       * Move flags after class/instance.
      
      v6:
       * Do not check engine info array was zeroed by userspace but zero the
         unused fields for them instead.
      
      v7:
       * Simplify length calculation loop. (Lionel Landwerlin)
      
      v8:
       * Remove MBZ comments where not applicable.
       * Rename ABI flags to match engine class define naming.
       * Rename SFC ABI flag to reflect it applies to VCS and VECS.
       * SFC is wired to even _logical_ engine instances.
       * SFC applies to VCS and VECS.
       * HEVC is present on all instances on Gen11. (Tony)
       * Simplify length calculation even more. (Chris Wilson)
       * Move info_ptr assigment closer to loop for clarity. (Chris Wilson)
       * Use vdbox_sfc_access from runtime info.
       * Rebase for RUNTIME_INFO.
       * Refactor for lower indentation.
       * Rename uAPI class/instance to engine_class/instance to avoid C++
         keyword.
      
      v9:
       * Rebase for s/num_rings/num_engines/ in RUNTIME_INFO.
      
      v10:
       * Use new copy_query_item.
      
      v11:
       * Consolidate with struct i915_engine_class_instnace.
      
      Signed-off-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Cc: Chris Wilson <chris@chris-wilson.co.uk>
      Cc: Jon Bloomfield <jon.bloomfield@intel.com>
      Cc: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com>
      Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
      Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
      Cc: Tony Ye <tony.ye@intel.com>
      Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> # v7
      Reviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190522090054.6007-1-tvrtko.ursulin@linux.intel.com
      c5d3e39c
    • Tvrtko Ursulin's avatar
      drm/i915/icl: Add WaDisableBankHangMode · cbe3e1d1
      Tvrtko Ursulin authored
      Disable GPU hang by default on unrecoverable ECC cache errors.
      
      v2:
       * Rebase.
      
      v3:
       * Use intel_uncore_read. (Chris)
      
      Fixes: cc38cae7
      
       ("drm/i915/icl: Introduce initial Icelake Workarounds")
      Signed-off-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Acked-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190520110442.403-2-tvrtko.ursulin@linux.intel.com
      cbe3e1d1
    • Tvrtko Ursulin's avatar
      drm/i915/selftests: Verify context workarounds · fde93886
      Tvrtko Ursulin authored
      
      
      Test context workarounds have been correctly applied in newly created
      contexts.
      
      To accomplish this the existing engine_wa_list_verify helper is extended
      to take in a context from which reading of the workaround list will be
      done.
      
      Context workaround verification is done from the existing subtests, which
      have been renamed to reflect they are no longer only about GT and engine
      workarounds.
      
      v2:
       * Test after resets and refactor to use intel_context more. (Chris)
      
      v3:
       * Use ce->engine->i915 instead of ce->gem_context->i915. (Chris)
       * gem_engine_iter.idx is engine->id + 1. (Chris)
      
      v4:
       * Make local function static.
      
      Signed-off-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190520142546.12493-1-tvrtko.ursulin@linux.intel.com
      fde93886
    • Chris Wilson's avatar
      drm/i915: Allow specification of parallel execbuf · a88b6e4c
      Chris Wilson authored
      
      
      There is a desire to split a task onto two engines and have them run at
      the same time, e.g. scanline interleaving to spread the workload evenly.
      Through the use of the out-fence from the first execbuf, we can
      coordinate secondary execbuf to only become ready simultaneously with
      the first, so that with all things idle the second execbufs are executed
      in parallel with the first. The key difference here between the new
      EXEC_FENCE_SUBMIT and the existing EXEC_FENCE_IN is that the in-fence
      waits for the completion of the first request (so that all of its
      rendering results are visible to the second execbuf, the more common
      userspace fence requirement).
      
      Since we only have a single input fence slot, userspace cannot mix an
      in-fence and a submit-fence. It has to use one or the other! This is not
      such a harsh requirement, since by virtue of the submit-fence, the
      secondary execbuf inherit all of the dependencies from the first
      request, and for the application the dependencies should be common
      between the primary and secondary execbuf.
      
      Suggested-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Testcase: igt/gem_exec_fence/parallel
      Link: https://github.com/intel/media-driver/pull/546
      
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-10-chris@chris-wilson.co.uk
      a88b6e4c
    • Chris Wilson's avatar
      drm/i915/execlists: Virtual engine bonding · ee113690
      Chris Wilson authored
      
      
      Some users require that when a master batch is executed on one particular
      engine, a companion batch is run simultaneously on a specific slave
      engine. For this purpose, we introduce virtual engine bonding, allowing
      maps of master:slaves to be constructed to constrain which physical
      engines a virtual engine may select given a fence on a master engine.
      
      For the moment, we continue to ignore the issue of preemption deferring
      the master request for later. Ideally, we would like to then also remove
      the slave and run something else rather than have it stall the pipeline.
      With load balancing, we should be able to move workload around it, but
      there is a similar stall on the master pipeline while it may wait for
      the slave to be executed. At the cost of more latency for the bonded
      request, it may be interesting to launch both on their engines in
      lockstep. (Bubbles abound.)
      
      Opens: Also what about bonding an engine as its own master? It doesn't
      break anything internally, so allow the silliness.
      
      v2: Emancipate the bonds
      v3: Couple in delayed scheduling for the selftests
      v4: Handle invalid mutually exclusive bonding
      v5: Mention what the uapi does
      v6: s/nbond/num_bonds/
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-9-chris@chris-wilson.co.uk
      ee113690
    • Chris Wilson's avatar
      drm/i915: Extend execution fence to support a callback · f71e01a7
      Chris Wilson authored
      
      
      In the next patch, we will want to configure the slave request
      depending on which physical engine the master request is executed on.
      For this, we introduce a callback from the execute fence to convey this
      information.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-8-chris@chris-wilson.co.uk
      f71e01a7
    • Chris Wilson's avatar
      drm/i915: Apply an execution_mask to the virtual_engine · 78e41ddd
      Chris Wilson authored
      
      
      Allow the user to direct which physical engines of the virtual engine
      they wish to execute one, as sometimes it is necessary to override the
      load balancing algorithm.
      
      v2: Only kick the virtual engines on context-out if required
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-7-chris@chris-wilson.co.uk
      78e41ddd
    • Chris Wilson's avatar
      drm/i915: Load balancing across a virtual engine · 6d06779e
      Chris Wilson authored
      Having allowed the user to define a set of engines that they will want
      to only use, we go one step further and allow them to bind those engines
      into a single virtual instance. Submitting a batch to the virtual engine
      will then forward it to any one of the set in a manner as best to
      distribute load.  The virtual engine has a single timeline across all
      engines (it operates as a single queue), so it is not able to concurrently
      run batches across multiple engines by itself; that is left up to the user
      to submit multiple concurrent batches to multiple queues. Multiple users
      will be load balanced across the system.
      
      The mechanism used for load balancing in this patch is a late greedy
      balancer. When a request is ready for execution, it is added to each
      engine's queue, and when an engine is ready for its next request it
      claims it from the virtual engine. The first engine to do so, wins, i.e.
      the request is executed at the earliest opportunity (idle moment) in the
      system.
      
      As not all HW is created equal, the user is still able to skip the
      virtual engine and execute the batch on a specific engine, all within the
      same queue. It will then be executed in order on the correct engine,
      with execution on other virtual engines being moved away due to the load
      detection.
      
      A couple of areas for potential improvement left!
      
      - The virtual engine always take priority over equal-priority tasks.
      Mostly broken up by applying FQ_CODEL rules for prioritising new clients,
      and hopefully the virtual and real engines are not then congested (i.e.
      all work is via virtual engines, or all work is to the real engine).
      
      - We require the breadcrumb irq around every virtual engine request. For
      normal engines, we eliminate the need for the slow round trip via
      interrupt by using the submit fence and queueing in order. For virtual
      engines, we have to allow any job to transfer to a new ring, and cannot
      coalesce the submissions, so require the completion fence instead,
      forcing the persistent use of interrupts.
      
      - We only drip feed single requests through each virtual engine and onto
      the physical engines, even if there was enough work to fill all ELSP,
      leaving small stalls with an idle CS event at the end of every request.
      Could we be greedy and fill both slots? Being lazy is virtuous for load
      distribution on less-than-full workloads though.
      
      Other areas of improvement are more general, such as reducing lock
      contention, reducing dispatch overhead, looking at direct submission
      rather than bouncing around tasklets etc.
      
      sseu: Lift the restriction to allow sseu to be reconfigured on virtual
      engines composed of RENDER_CLASS (rcs).
      
      v2: macroize check_user_mbz()
      v3: Cancel virtual engines on wedging
      v4: Commence commenting
      v5: Replace 64b sibling_mask with a list of class:instance
      v6: Drop the one-element array in the uabi
      v7: Assert it is an virtual engine in to_virtual_engine()
      v8: Skip over holes in [class][inst] so we can selftest with (vcs0, vcs2)
      
      Link: https://github.com/intel/media-driver/pull/283
      
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-6-chris@chris-wilson.co.uk
      6d06779e
    • Chris Wilson's avatar
      drm/i915: Allow userspace to clone contexts on creation · b81dde71
      Chris Wilson authored
      
      
      A usecase arose out of handling context recovery in mesa, whereby they
      wish to recreate a context with fresh logical state but preserving all
      other details of the original. Currently, they create a new context and
      iterate over which bits they want to copy across, but it would much more
      convenient if they were able to just pass in a target context to clone
      during creation. This essentially extends the setparam during creation
      to pull the details from a target context instead of the user supplied
      parameters.
      
      The ideal here is that we don't expose control over anything more than
      can be obtained via CONTEXT_PARAM. That is userspace retains explicit
      control over all features, and this api is just convenience.
      
      For example, you could replace
      
      	struct context_param p = { .param = CONTEXT_PARAM_VM };
      
      	param.ctx_id = old_id;
      	gem_context_get_param(&p.param);
      
      	new_id = gem_context_create();
      
      	param.ctx_id = new_id;
      	gem_context_set_param(&p.param);
      
      	gem_vm_destroy(param.value); /* drop the ref to VM_ID handle */
      
      with
      
      	struct create_ext_param p = {
      	  { .name = CONTEXT_CREATE_CLONE },
      	  .clone_id = old_id,
      	  .flags = CLONE_FLAGS_VM
      	}
      	new_id = gem_context_create_ext(&p);
      
      and not have to worry about stray namespace pollution etc.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-5-chris@chris-wilson.co.uk
      b81dde71
    • Chris Wilson's avatar
      drm/i915: Re-expose SINGLE_TIMELINE flags for context creation · 8319f44c
      Chris Wilson authored
      
      
      The SINGLE_TIMELINE flag can be used to create a context such that all
      engine instances within that context share a common timeline. This can
      be useful for mixing operations between real and virtual engines, or
      when using a composite context for a single client API context.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-4-chris@chris-wilson.co.uk
      8319f44c
    • Chris Wilson's avatar
      drm/i915: Extend I915_CONTEXT_PARAM_SSEU to support local ctx->engine[] · e620f7b3
      Chris Wilson authored
      
      
      Allow the user to specify a local engine index (as opposed to
      class:index) that they can use to refer to a preset engine inside the
      ctx->engine[] array defined by an earlier I915_CONTEXT_PARAM_ENGINES.
      This will be useful for setting SSEU parameters on virtual engines that
      are local to the context and do not have a valid global class:instance
      lookup.
      
      Note that due to the ambiguity in using class:instance with
      ctx->engines[], if a user supplied engine map is active the user must
      specify the engine to alter by its index into the ctx->engines[].
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-3-chris@chris-wilson.co.uk
      e620f7b3
    • Chris Wilson's avatar
      drm/i915: Allow a context to define its set of engines · 976b55f0
      Chris Wilson authored
      
      
      Over the last few years, we have debated how to extend the user API to
      support an increase in the number of engines, that may be sparse and
      even be heterogeneous within a class (not all video decoders created
      equal). We settled on using (class, instance) tuples to identify a
      specific engine, with an API for the user to construct a map of engines
      to capabilities. Into this picture, we then add a challenge of virtual
      engines; one user engine that maps behind the scenes to any number of
      physical engines. To keep it general, we want the user to have full
      control over that mapping. To that end, we allow the user to constrain a
      context to define the set of engines that it can access, order fully
      controlled by the user via (class, instance). With such precise control
      in context setup, we can continue to use the existing execbuf uABI of
      specifying a single index; only now it doesn't automagically map onto
      the engines, it uses the user defined engine map from the context.
      
      v2: Fixup freeing of local on success of get_engines()
      v3: Allow empty engines[]
      v4: s/nengine/num_engines/
      v5: Replace 64 limit on num_engines with a note that execbuf is
      currently limited to only using the first 64 engines.
      v6: Actually use the engines_mutex to guard the ctx->engines.
      
      Testcase: igt/gem_ctx_engines
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-2-chris@chris-wilson.co.uk
      976b55f0