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  1. Jul 02, 2016
    • Chris Wilson's avatar
      drm/i915: Slaughter the thundering i915_wait_request herd · 688e6c72
      Chris Wilson authored
      
      
      One particularly stressful scenario consists of many independent tasks
      all competing for GPU time and waiting upon the results (e.g. realtime
      transcoding of many, many streams). One bottleneck in particular is that
      each client waits on its own results, but every client is woken up after
      every batchbuffer - hence the thunder of hooves as then every client must
      do its heavyweight dance to read a coherent seqno to see if it is the
      lucky one.
      
      Ideally, we only want one client to wake up after the interrupt and
      check its request for completion. Since the requests must retire in
      order, we can select the first client on the oldest request to be woken.
      Once that client has completed his wait, we can then wake up the
      next client and so on. However, all clients then incur latency as every
      process in the chain may be delayed for scheduling - this may also then
      cause some priority inversion. To reduce the latency, when a client
      is added or removed from the list, we scan the tree for completed
      seqno and wake up all the completed waiters in parallel.
      
      Using igt/benchmarks/gem_latency, we can demonstrate this effect. The
      benchmark measures the number of GPU cycles between completion of a
      batch and the client waking up from a call to wait-ioctl. With many
      concurrent waiters, with each on a different request, we observe that
      the wakeup latency before the patch scales nearly linearly with the
      number of waiters (before external factors kick in making the scaling much
      worse). After applying the patch, we can see that only the single waiter
      for the request is being woken up, providing a constant wakeup latency
      for every operation. However, the situation is not quite as rosy for
      many waiters on the same request, though to the best of my knowledge this
      is much less likely in practice. Here, we can observe that the
      concurrent waiters incur extra latency from being woken up by the
      solitary bottom-half, rather than directly by the interrupt. This
      appears to be scheduler induced (having discounted adverse effects from
      having a rbtree walk/erase in the wakeup path), each additional
      wake_up_process() costs approximately 1us on big core. Another effect of
      performing the secondary wakeups from the first bottom-half is the
      incurred delay this imposes on high priority threads - rather than
      immediately returning to userspace and leaving the interrupt handler to
      wake the others.
      
      To offset the delay incurred with additional waiters on a request, we
      could use a hybrid scheme that did a quick read in the interrupt handler
      and dequeued all the completed waiters (incurring the overhead in the
      interrupt handler, not the best plan either as we then incur GPU
      submission latency) but we would still have to wake up the bottom-half
      every time to do the heavyweight slow read. Or we could only kick the
      waiters on the seqno with the same priority as the current task (i.e. in
      the realtime waiter scenario, only it is woken up immediately by the
      interrupt and simply queues the next waiter before returning to userspace,
      minimising its delay at the expense of the chain, and also reducing
      contention on its scheduler runqueue). This is effective at avoid long
      pauses in the interrupt handler and at avoiding the extra latency in
      realtime/high-priority waiters.
      
      v2: Convert from a kworker per engine into a dedicated kthread for the
      bottom-half.
      v3: Rename request members and tweak comments.
      v4: Use a per-engine spinlock in the breadcrumbs bottom-half.
      v5: Fix race in locklessly checking waiter status and kicking the task on
      adding a new waiter.
      v6: Fix deciding when to force the timer to hide missing interrupts.
      v7: Move the bottom-half from the kthread to the first client process.
      v8: Reword a few comments
      v9: Break the busy loop when the interrupt is unmasked or has fired.
      v10: Comments, unnecessary churn, better debugging from Tvrtko
      v11: Wake all completed waiters on removing the current bottom-half to
      reduce the latency of waking up a herd of clients all waiting on the
      same request.
      v12: Rearrange missed-interrupt fault injection so that it works with
      igt/drv_missed_irq_hang
      v13: Rename intel_breadcrumb and friends to intel_wait in preparation
      for signal handling.
      v14: RCU commentary, assert_spin_locked
      v15: Hide BUG_ON behind the compiler; report on gem_latency findings.
      v16: Sort seqno-groups by priority so that first-waiter has the highest
      task priority (and so avoid priority inversion).
      v17: Add waiters to post-mortem GPU hang state.
      v18: Return early for a completed wait after acquiring the spinlock.
      Avoids adding ourselves to the tree if the is already complete, and
      skips the awkward question of why we don't do completion wakeups for
      waits earlier than or equal to ourselves.
      v19: Prepare for init_breadcrumbs to fail. Later patches may want to
      allocate during init, so be prepared to propagate back the error code.
      
      Testcase: igt/gem_concurrent_blit
      Testcase: igt/benchmarks/gem_latency
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com>
      Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com>
      Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
      Cc: Dave Gordon <david.s.gordon@intel.com>
      Cc: "Goel, Akash" <akash.goel@intel.com>
      Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18
      Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
      688e6c72
    • Chris Wilson's avatar
      drm/i915: Separate GPU hang waitqueue from advance · 1f15b76f
      Chris Wilson authored
      
      
      Currently __i915_wait_request uses a per-engine wait_queue_t for the dual
      purpose of waking after the GPU advances or for waking after an error.
      In the future, we may add even more wake sources and require greater
      separation, but for now we can conceptually simplify wakeups by separating
      the two sources. In particular, this allows us to use different wait-queues
      (e.g. one on the engine advancement, a global one for errors and one on
      each requests) without any hassle.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-5-git-send-email-chris@chris-wilson.co.uk
      1f15b76f
    • Chris Wilson's avatar
      drm/i915: Make queueing the hangcheck work inline · 26a02b8f
      Chris Wilson authored
      
      
      Since the function is a small wrapper around schedule_delayed_work(),
      move it inline to remove the function call overhead for the principle
      caller.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-4-git-send-email-chris@chris-wilson.co.uk
      26a02b8f
    • Chris Wilson's avatar
      drm/i915: Remove the dedicated hangcheck workqueue · 77740025
      Chris Wilson authored
      
      
      The queue only ever contains at most one item and has no special flags.
      It is just a very simple wrapper around the system-wq - a complication
      with no benefits.
      
      v2: Use the system_long_wq as we may wish to capture the error state
      after detecting the hang - which may take a bit of time.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-3-git-send-email-chris@chris-wilson.co.uk
      77740025
    • Chris Wilson's avatar
      drm/i915: Delay queuing hangcheck to wait-request · 05535726
      Chris Wilson authored
      
      
      We can forgo queuing the hangcheck from the start of every request to
      until we wait upon a request. This reduces the overhead of every
      request, but may increase the latency of detecting a hang. However, if
      nothing every waits upon a hang, did it ever hang? It also improves the
      robustness of the wait-request by ensuring that the hangchecker is
      indeed running before we sleep indefinitely (and thereby ensuring that
      we never actually sleep forever waiting for a dead GPU).
      
      As pointed out by Tvrtko, it is possible for a GPU hang to go unnoticed
      for as long as nobody is waiting for the GPU. Though this rare, during
      that time we may be consuming more power than if we had promptly
      recovered, and in the most extreme case we may exhaust all memory before
      forcing the hangcheck. Something to be wary off in future.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-2-git-send-email-chris@chris-wilson.co.uk
      05535726
    • Chris Wilson's avatar
      drm/i915/shrinker: Flush active on objects before counting · bed50aea
      Chris Wilson authored
      
      
      As we inspect obj->active to decide how many objects we can shrink (we
      only shrink idle objects), it helps to flush the active lists first
      in order to have a more accurate count of available objects.
      
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-1-git-send-email-chris@chris-wilson.co.uk
      bed50aea
    • Imre Deak's avatar
      drm/i915/bxt: Remove the preliminary_hw_support flag · c7393026
      Imre Deak authored
      
      
      Broxton is now part of CI which doesn't indicate any major problems so
      enable the driver by default.
      
      Signed-off-by: default avatarImre Deak <imre.deak@intel.com>
      Reviewed-by: default avatarRodrigo Vivi <rodrigo.vivi@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1467384045-17028-1-git-send-email-imre.deak@intel.com
      c7393026
  2. Jul 01, 2016
  3. Jun 30, 2016