drm/vc4: Check for V3D before binner bo alloc
Check that we have a V3D device registered before attempting to allocate a binner buffer object. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> Reviewed-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-3-paul.kocialkowski@bootlin.com
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