linux-firmware: split platform-specific Adreno shaders to separate packages
For newest Qualcomm platforms the firmware for the Adreno GPU consists of two parts: platform-independent SQE/GMU/GPMU/PFP/PM4 and platform-specific ZAP shader, which is used during the boot process. As the platform-independent parts can be shared between different platforms, split the platform-specific part to the separate package. Signed-off-by:Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Signed-off-by:
Alexandre Belloni <alexandre.belloni@bootlin.com> Signed-off-by:
Richard Purdie <richard.purdie@linuxfoundation.org>
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