[PowerPC] Remove undefs from splat input when changing shuffle mask
As of 1fed1316, we have code that changes shuffle masks so that we can put the shuffle in a canonical form that can be matched to a single instruction. However, it does not properly account for undef elements in the BUILD_VECTOR that is the RHS splat so we can end up with undefs where they shouldn't be. This patch converts the splat input with undefs to one without.
Loading
Please register or sign in to comment