Use GL_TEXTURE_2D for pixel readback path in GpuVideoAcceleratorFactories
Using the destination texture target in GpuVideoAcceleratorFactores::ReadPixels is incorrect, as the temporary texture should always be GL_TEXTURE_2D. BUG=None TEST=local build, run on CrOS snow, unittests on desktop Linux Review URL: https://codereview.chromium.org/23542060 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@225379 0039d316-1c4b-4281-b951-d872f2087c98
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