Skip to content
Commit 821ed7df authored by Chris Wilson's avatar Chris Wilson
Browse files

drm/i915: Update reset path to fix incomplete requests



Update reset path in preparation for engine reset which requires
identification of incomplete requests and associated context and fixing
their state so that engine can resume correctly after reset.

The request that caused the hang will be skipped and head is reset to the
start of breadcrumb. This allows us to resume from where we left-off.
Since this request didn't complete normally we also need to cleanup elsp
queue manually. This is vital if we employ nonblocking request
submission where we may have a web of dependencies upon the hung request
and so advancing the seqno manually is no longer trivial.

ABI: gem_reset_stats / DRM_IOCTL_I915_GET_RESET_STATS

We change the way we count pending batches. Only the active context
involved in the reset is marked as either innocent or guilty, and not
mark the entire world as pending. By inspection this only affects
igt/gem_reset_stats (which assumes implementation details) and not
piglit.

ARB_robustness gives this guide on how we expect the user of this
interface to behave:

 * Provide a mechanism for an OpenGL application to learn about
   graphics resets that affect the context.  When a graphics reset
   occurs, the OpenGL context becomes unusable and the application
   must create a new context to continue operation. Detecting a
   graphics reset happens through an inexpensive query.

And with regards to the actual meaning of the reset values:

   Certain events can result in a reset of the GL context. Such a reset
   causes all context state to be lost. Recovery from such events
   requires recreation of all objects in the affected context. The
   current status of the graphics reset state is returned by

	enum GetGraphicsResetStatusARB();

   The symbolic constant returned indicates if the GL context has been
   in a reset state at any point since the last call to
   GetGraphicsResetStatusARB. NO_ERROR indicates that the GL context
   has not been in a reset state since the last call.
   GUILTY_CONTEXT_RESET_ARB indicates that a reset has been detected
   that is attributable to the current GL context.
   INNOCENT_CONTEXT_RESET_ARB indicates a reset has been detected that
   is not attributable to the current GL context.
   UNKNOWN_CONTEXT_RESET_ARB indicates a detected graphics reset whose
   cause is unknown.

The language here is explicit in that we must mark up the guilty batch,
but is loose enough for us to relax the innocent (i.e. pending)
accounting as only the active batches are involved with the reset.

In the future, we are looking towards single engine resetting (with
minimal locking), where it seems inappropriate to mark the entire world
as innocent since the reset occurred on a different engine. Reducing the
information available means we only have to encounter the pain once, and
also reduces the information leaking from one context to another.

v2: Legacy ringbuffer submission required a reset following hibernation,
or else we restore stale values to the RING_HEAD and walked over
stolen garbage.

v3: GuC requires replaying the requests after a reset.

v4: Restore engine IRQ after reset (so waiters will be woken!)
    Rearm hangcheck if resetting with a waiter.

Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarMika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-13-chris@chris-wilson.co.uk
parent 780f262a
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment