Skip to content
Commit 52a08ef1 authored by Jason Low's avatar Jason Low Committed by Ingo Molnar
Browse files

sched: Fix the rq->next_balance logic in rebalance_domains() and idle_balance()



Currently, in idle_balance(), we update rq->next_balance when we pull_tasks.
However, it is also important to update this in the !pulled_tasks case too.

When the CPU is "busy" (the CPU isn't idle), rq->next_balance gets computed
using sd->busy_factor (so we increase the balance interval when the CPU is
busy). However, when the CPU goes idle, rq->next_balance could still be set
to a large value that was computed with the sd->busy_factor.

Thus, we need to also update rq->next_balance in idle_balance() in the cases
where !pulled_tasks too, so that rq->next_balance gets updated without taking
the busy_factor into account when the CPU is about to go idle.

This patch makes rq->next_balance get updated independently of whether or
not we pulled_task. Also, we add logic to ensure that we always traverse
at least 1 of the sched domains to get a proper next_balance value for
updating rq->next_balance.

Additionally, since load_balance() modifies the sd->balance_interval, we
need to re-obtain the sched domain's interval after the call to
load_balance() in rebalance_domains() before we update rq->next_balance.

This patch adds and uses 2 new helper functions, update_next_balance() and
get_sd_balance_interval() to update next_balance and obtain the sched
domain's balance_interval.

Signed-off-by: default avatarJason Low <jason.low2@hp.com>
Reviewed-by: default avatarPreeti U Murthy <preeti@linux.vnet.ibm.com>
Signed-off-by: default avatarPeter Zijlstra <peterz@infradead.org>
Cc: daniel.lezcano@linaro.org
Cc: alex.shi@linaro.org
Cc: efault@gmx.de
Cc: vincent.guittot@linaro.org
Cc: morten.rasmussen@arm.com
Cc: aswin@hp.com
Link: http://lkml.kernel.org/r/1399596562.2200.7.camel@j-VirtualBox
Signed-off-by: default avatarIngo Molnar <mingo@kernel.org>
parent a9467fa3
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment