Commit f11f1a92 authored by Dmitry Torokhov's avatar Dmitry Torokhov
Browse files

Input: gameport - provide default trigger() and read()

Instead of constantly checking pointer(s) for non-NULL-ness provide
default implementations of trigger() and read() and instantiate them during
pore registration if driver-specific versions were not provided.

Link: https://lore.kernel.org/r/ZGvoqP5PAAsJuky4@google.com


Signed-off-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
parent d9f12a3b
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+16 −2
Original line number Diff line number Diff line
@@ -11,6 +11,7 @@

#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/io.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/gameport.h>
@@ -21,8 +22,6 @@
#include <linux/mutex.h>
#include <linux/timekeeping.h>

/*#include <asm/io.h>*/

MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");
@@ -518,6 +517,16 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
}
EXPORT_SYMBOL(gameport_set_phys);

static void gameport_default_trigger(struct gameport *gameport)
{
	outb(0xff, gameport->io);
}

static unsigned char gameport_default_read(struct gameport *gameport)
{
	return inb(gameport->io);
}

/*
 * Prepare gameport port for registration.
 */
@@ -536,6 +545,11 @@ static void gameport_init_port(struct gameport *gameport)
	if (gameport->parent)
		gameport->dev.parent = &gameport->parent->dev;

	if (!gameport->trigger)
		gameport->trigger = gameport_default_trigger;
	if (!gameport->read)
		gameport->read = gameport_default_read;

	INIT_LIST_HEAD(&gameport->node);
	spin_lock_init(&gameport->timer_lock);
	timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
+2 −9
Original line number Diff line number Diff line
@@ -5,7 +5,6 @@
#ifndef _GAMEPORT_H
#define _GAMEPORT_H

#include <asm/io.h>
#include <linux/types.h>
#include <linux/list.h>
#include <linux/mutex.h>
@@ -165,18 +164,12 @@ void gameport_unregister_driver(struct gameport_driver *drv);

static inline void gameport_trigger(struct gameport *gameport)
{
	if (gameport->trigger)
	gameport->trigger(gameport);
	else
		outb(0xff, gameport->io);
}

static inline unsigned char gameport_read(struct gameport *gameport)
{
	if (gameport->read)
	return gameport->read(gameport);
	else
		return inb(gameport->io);
}

static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)