Skip to content
Commit d0093404 authored by Dave Airlie's avatar Dave Airlie
Browse files

Merge tag 'drm-intel-next-2015-05-08' of git://anongit.freedesktop.org/drm-intel into drm-next

- skl plane scaler support (Chandra Kondru)
- enable hsw cmd parser (Daniel and fix from Rebecca Palmer)
- skl dc5/6 support (low power display modes) from Suketu&Sunil
- dp compliance testing patches (Todd Previte)
- dp link training optimization (Mika Kahola)
- fixes to make skl resume work (Damien)
- rework modeset code to fully use atomic state objects (Ander&Maarten)
- pile of bxt w/a patchs from Nick Hoath
- (linear) partial gtt mmap support (Joonas Lahtinen)

* tag 'drm-intel-next-2015-05-08' of git://anongit.freedesktop.org/drm-intel: (103 commits)
  drm/i915: Update DRIVER_DATE to 20150508
  drm/i915: Only wait for required lanes in vlv_wait_port_ready()
  drm/i915: Fix possible security hole in command parsing
  drm/edid: Kerneldoc for newly added edid_corrupt
  drm/i915: Reject huge tiled objects
  Revert "drm/i915: Hack to tie both common lanes together on chv"
  drm/i915: Work around DISPLAY_PHY_CONTROL register corruption on CHV
  drm/i915: Implement chv display PHY lane stagger setup
  drm/i915/vlv: remove wait for previous GFX clk disable request
  drm/i915: Set crtc_state->active to false when CRTC is disabled (v2)
  drm/i915/skl: Re-indent part of skl_ddi_calculate_wrpll()
  drm/i915: Use partial view in mmap fault handler
  drm/i915: Add a partial GGTT view type
  drm/i915: Consider object pinned if any VMA is pinned
  drm/i915: Do not make assumptions on GGTT VMA sizes
  drm/i915/bxt: Mark WaCcsTlbPrefetchDisable as for Broxton also.
  drm/i915/bxt: Mark WaDisablePartialResolveInVc as for Broxton also.
  drm/i915/bxt: Mark Wa4x4STCOptimizationDisable as for Broxton also.
  drm/i915/bxt: Move WaForceEnableNonCoherent to Skylake only
  drm/i915/bxt: Enable WaEnableYV12BugFixInHalfSliceChicken7 for Broxton
  ...
parents dde10068 214a2b7f
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment