Loading drivers/gpu/drm/nouveau/nouveau_drv.h +1 −0 Original line number Diff line number Diff line Loading @@ -433,6 +433,7 @@ struct nouveau_pm_level { u32 memory; u32 shader; u32 unk05; u32 unk0a; u8 voltage; u8 fanspeed; Loading drivers/gpu/drm/nouveau/nouveau_perf.c +2 −0 Original line number Diff line number Diff line Loading @@ -243,12 +243,14 @@ nouveau_perf_init(struct drm_device *dev) } else { perflvl->shader = ROM16(subent(3)) & 0xfff; perflvl->core = perflvl->shader / 2; perflvl->unk0a = ROM16(subent(4)) & 0xfff; perflvl->memory = ROM16(subent(5)) & 0xfff; } perflvl->core *= 1000; perflvl->shader *= 1000; perflvl->memory *= 1000; perflvl->unk0a *= 1000; break; } Loading Loading
drivers/gpu/drm/nouveau/nouveau_drv.h +1 −0 Original line number Diff line number Diff line Loading @@ -433,6 +433,7 @@ struct nouveau_pm_level { u32 memory; u32 shader; u32 unk05; u32 unk0a; u8 voltage; u8 fanspeed; Loading
drivers/gpu/drm/nouveau/nouveau_perf.c +2 −0 Original line number Diff line number Diff line Loading @@ -243,12 +243,14 @@ nouveau_perf_init(struct drm_device *dev) } else { perflvl->shader = ROM16(subent(3)) & 0xfff; perflvl->core = perflvl->shader / 2; perflvl->unk0a = ROM16(subent(4)) & 0xfff; perflvl->memory = ROM16(subent(5)) & 0xfff; } perflvl->core *= 1000; perflvl->shader *= 1000; perflvl->memory *= 1000; perflvl->unk0a *= 1000; break; } Loading