Loading drivers/input/gameport/gameport.c +0 −22 Original line number Diff line number Diff line Loading @@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver); EXPORT_SYMBOL(gameport_unregister_driver); EXPORT_SYMBOL(gameport_open); EXPORT_SYMBOL(gameport_close); EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_set_phys); EXPORT_SYMBOL(gameport_start_polling); EXPORT_SYMBOL(gameport_stop_polling); Loading Loading @@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport) */ enum gameport_event_type { GAMEPORT_RESCAN, GAMEPORT_RECONNECT, GAMEPORT_REGISTER_PORT, GAMEPORT_REGISTER_DRIVER, }; Loading Loading @@ -365,15 +362,6 @@ static void gameport_handle_event(void) gameport_add_port(event->object); break; case GAMEPORT_RECONNECT: gameport_reconnect_port(event->object); break; case GAMEPORT_RESCAN: gameport_disconnect_port(event->object); gameport_find_driver(event->object); break; case GAMEPORT_REGISTER_DRIVER: gameport_add_driver(event->object); break; Loading Loading @@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport) device_release_driver(&gameport->dev); } void gameport_rescan(struct gameport *gameport) { gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); } void gameport_reconnect(struct gameport *gameport) { gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); } /* * Submits register request to kgameportd for subsequent execution. * Note that port registration is always asynchronous. Loading include/linux/gameport.h +0 −1 Original line number Diff line number Diff line Loading @@ -68,7 +68,6 @@ struct gameport_driver { int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) Loading Loading
drivers/input/gameport/gameport.c +0 −22 Original line number Diff line number Diff line Loading @@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver); EXPORT_SYMBOL(gameport_unregister_driver); EXPORT_SYMBOL(gameport_open); EXPORT_SYMBOL(gameport_close); EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_set_phys); EXPORT_SYMBOL(gameport_start_polling); EXPORT_SYMBOL(gameport_stop_polling); Loading Loading @@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport) */ enum gameport_event_type { GAMEPORT_RESCAN, GAMEPORT_RECONNECT, GAMEPORT_REGISTER_PORT, GAMEPORT_REGISTER_DRIVER, }; Loading Loading @@ -365,15 +362,6 @@ static void gameport_handle_event(void) gameport_add_port(event->object); break; case GAMEPORT_RECONNECT: gameport_reconnect_port(event->object); break; case GAMEPORT_RESCAN: gameport_disconnect_port(event->object); gameport_find_driver(event->object); break; case GAMEPORT_REGISTER_DRIVER: gameport_add_driver(event->object); break; Loading Loading @@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport) device_release_driver(&gameport->dev); } void gameport_rescan(struct gameport *gameport) { gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); } void gameport_reconnect(struct gameport *gameport) { gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); } /* * Submits register request to kgameportd for subsequent execution. * Note that port registration is always asynchronous. Loading
include/linux/gameport.h +0 −1 Original line number Diff line number Diff line Loading @@ -68,7 +68,6 @@ struct gameport_driver { int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) Loading