Loading tcg/tcg.c +2 −3 Original line number Diff line number Diff line Loading @@ -306,8 +306,7 @@ void tcg_prologue_init(TCGContext *s) #endif } void tcg_set_frame(TCGContext *s, int reg, tcg_target_long start, tcg_target_long size) void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size) { s->frame_start = start; s->frame_end = start + size; Loading Loading @@ -1613,7 +1612,7 @@ static void temp_allocate_frame(TCGContext *s, int temp) ts->mem_offset = s->current_frame_offset; ts->mem_reg = s->frame_reg; ts->mem_allocated = 1; s->current_frame_offset += (tcg_target_long)sizeof(tcg_target_long); s->current_frame_offset += sizeof(tcg_target_long); } /* sync register 'reg' by saving it to the corresponding temporary */ Loading tcg/tcg.h +4 −5 Original line number Diff line number Diff line Loading @@ -435,9 +435,9 @@ struct TCGContext { into account fixed registers */ int reg_to_temp[TCG_TARGET_NB_REGS]; TCGRegSet reserved_regs; tcg_target_long current_frame_offset; tcg_target_long frame_start; tcg_target_long frame_end; intptr_t current_frame_offset; intptr_t frame_start; intptr_t frame_end; int frame_reg; uint8_t *code_ptr; Loading Loading @@ -530,8 +530,7 @@ void tcg_func_start(TCGContext *s); int tcg_gen_code(TCGContext *s, uint8_t *gen_code_buf); int tcg_gen_code_search_pc(TCGContext *s, uint8_t *gen_code_buf, long offset); void tcg_set_frame(TCGContext *s, int reg, tcg_target_long start, tcg_target_long size); void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size); TCGv_i32 tcg_global_reg_new_i32(int reg, const char *name); TCGv_i32 tcg_global_mem_new_i32(int reg, tcg_target_long offset, Loading Loading
tcg/tcg.c +2 −3 Original line number Diff line number Diff line Loading @@ -306,8 +306,7 @@ void tcg_prologue_init(TCGContext *s) #endif } void tcg_set_frame(TCGContext *s, int reg, tcg_target_long start, tcg_target_long size) void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size) { s->frame_start = start; s->frame_end = start + size; Loading Loading @@ -1613,7 +1612,7 @@ static void temp_allocate_frame(TCGContext *s, int temp) ts->mem_offset = s->current_frame_offset; ts->mem_reg = s->frame_reg; ts->mem_allocated = 1; s->current_frame_offset += (tcg_target_long)sizeof(tcg_target_long); s->current_frame_offset += sizeof(tcg_target_long); } /* sync register 'reg' by saving it to the corresponding temporary */ Loading
tcg/tcg.h +4 −5 Original line number Diff line number Diff line Loading @@ -435,9 +435,9 @@ struct TCGContext { into account fixed registers */ int reg_to_temp[TCG_TARGET_NB_REGS]; TCGRegSet reserved_regs; tcg_target_long current_frame_offset; tcg_target_long frame_start; tcg_target_long frame_end; intptr_t current_frame_offset; intptr_t frame_start; intptr_t frame_end; int frame_reg; uint8_t *code_ptr; Loading Loading @@ -530,8 +530,7 @@ void tcg_func_start(TCGContext *s); int tcg_gen_code(TCGContext *s, uint8_t *gen_code_buf); int tcg_gen_code_search_pc(TCGContext *s, uint8_t *gen_code_buf, long offset); void tcg_set_frame(TCGContext *s, int reg, tcg_target_long start, tcg_target_long size); void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size); TCGv_i32 tcg_global_reg_new_i32(int reg, const char *name); TCGv_i32 tcg_global_mem_new_i32(int reg, tcg_target_long offset, Loading