Commit cf0dbb21 authored by Paul Brook's avatar Paul Brook
Browse files

Luminary board input support.


git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@3689 c046a42c-6fe2-441c-8c8c-71466251a162
parent f090c9d4
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+1 −1
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@@ -54,7 +54,7 @@ OBJS+=block.o

OBJS+=irq.o
OBJS+=i2c.o smbus.o smbus_eeprom.o max7310.o max111x.o wm8750.o
OBJS+=ssd0303.o ssd0323.o ads7846.o 
OBJS+=ssd0303.o ssd0323.o ads7846.o stellaris_input.o
OBJS+=scsi-disk.o cdrom.o
OBJS+=usb.o usb-hub.o usb-linux.o usb-hid.o usb-msd.o usb-wacom.o

+3 −0
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@@ -16,4 +16,7 @@ uint32_t ads7846_read(void *opaque);
void ads7846_write(void *opaque, uint32_t value);
struct ads7846_state_s *ads7846_init(qemu_irq penirq);

/* stellaris_input.c */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);

#endif
+2 −0
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@@ -65,5 +65,7 @@ static void qemu_notirq(void *opaque, int line, int level)

qemu_irq qemu_irq_invert(qemu_irq irq)
{
    /* The default state for IRQs is low, so raise the output now.  */
    qemu_irq_raise(irq);
    return qemu_allocate_irqs(qemu_notirq, irq, 1)[0];
}
+30 −6
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@@ -16,6 +16,18 @@
#include "sysemu.h"
#include "boards.h"

#define GPIO_A 0
#define GPIO_B 1
#define GPIO_C 2
#define GPIO_D 3
#define GPIO_E 4
#define GPIO_F 5
#define GPIO_G 6

#define BP_OLED_I2C  0x01
#define BP_OLED_SSI  0x02
#define BP_GAMEPAD   0x04

typedef const struct {
    const char *name;
    uint32_t did0;
@@ -25,7 +37,7 @@ typedef const struct {
    uint32_t dc2;
    uint32_t dc3;
    uint32_t dc4;
    enum {OLED_I2C, OLED_SSI} oled;
    uint32_t peripherals;
} stellaris_board_info;

/* General purpose timer module.  */
@@ -991,7 +1003,7 @@ static stellaris_board_info stellaris_boards[] = {
    0x01071013,
    0x3f0f01ff,
    0x0000001f,
    OLED_I2C
    BP_OLED_I2C
  },
  { "LM3S6965EVB",
    0x10010002,
@@ -1001,7 +1013,7 @@ static stellaris_board_info stellaris_boards[] = {
    0x030f5317,
    0x0f0f87ff,
    0x5000007f,
    OLED_SSI
    BP_OLED_SSI | BP_GAMEPAD
  }
};

@@ -1052,7 +1064,7 @@ static void stellaris_init(const char *kernel_filename, const char *cpu_model,
    if (board->dc2 & (1 << 12)) {
        i2c = i2c_init_bus();
        stellaris_i2c_init(0x40020000, pic[8], i2c);
        if (board->oled == OLED_I2C) {
        if (board->peripherals & BP_OLED_I2C) {
            ssd0303_init(ds, i2c, 0x3d);
        }
    }
@@ -1064,15 +1076,27 @@ static void stellaris_init(const char *kernel_filename, const char *cpu_model,
        }
    }
    if (board->dc2 & (1 << 4)) {
        if (board->oled == OLED_SSI) {
        if (board->peripherals & BP_OLED_SSI) {
            void * oled;
            /* FIXME: Implement chip select for OLED/MMC.  */
            oled = ssd0323_init(ds, &gpio_out[2][7]);
            oled = ssd0323_init(ds, &gpio_out[GPIO_C][7]);
            pl022_init(0x40008000, pic[7], ssd0323_xfer_ssi, oled);
        } else {
            pl022_init(0x40008000, pic[7], NULL, NULL);
        }
    }
    if (board->peripherals & BP_GAMEPAD) {
        qemu_irq gpad_irq[5];
        static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d };

        gpad_irq[0] = qemu_irq_invert(gpio_in[GPIO_E][0]); /* up */
        gpad_irq[1] = qemu_irq_invert(gpio_in[GPIO_E][1]); /* down */
        gpad_irq[2] = qemu_irq_invert(gpio_in[GPIO_E][2]); /* left */
        gpad_irq[3] = qemu_irq_invert(gpio_in[GPIO_E][3]); /* right */
        gpad_irq[4] = qemu_irq_invert(gpio_in[GPIO_F][1]); /* select */

        stellaris_gamepad_init(5, gpad_irq, gpad_keycode);
    }
}

/* FIXME: Figure out how to generate these from stellaris_boards.  */

hw/stellaris_input.c

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+66 −0
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/*
 * Gamepad style buttons connected to IRQ/GPIO lines
 *
 * Copyright (c) 2007 CodeSourcery.
 * Written by Paul Brook
 *
 * This code is licenced under the GPL.
 */
#include "hw.h"
#include "devices.h"
#include "console.h"

typedef struct {
    qemu_irq irq;
    int keycode;
    int pressed;
} gamepad_button;

typedef struct {
    gamepad_button *buttons;
    int num_buttons;
    int extension;
} gamepad_state;

static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
    gamepad_state *s = (gamepad_state *)opaque;
    int i;
    int down;

    if (keycode == 0xe0 && !s->extension) {
        s->extension = 0x80;
        return;
    }

    down = (keycode & 0x80) == 0;
    keycode = (keycode & 0x7f) | s->extension;

    for (i = 0; i < s->num_buttons; i++) {
        if (s->buttons[i].keycode == keycode
                && s->buttons[i].pressed != down) {
            s->buttons[i].pressed = down;
            qemu_set_irq(s->buttons[i].irq, down);
        }
    }

    s->extension = 0;
}

/* Returns an array 5 ouput slots.  */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
    gamepad_state *s;
    int i;

    s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
    s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
    for (i = 0; i < n; i++) {
        s->buttons[i].irq = irq[i];
        s->buttons[i].keycode = keycode[i];
    }
    s->num_buttons = n;
    qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
}