Commit cf07323d authored by Alex Bennée's avatar Alex Bennée
Browse files

fpu/softfloat: re-factor div



We can now add float16_div and use the common decompose and
canonicalize functions to have a single implementation for
float16/32/64 versions.

Signed-off-by: default avatarAlex Bennée <alex.bennee@linaro.org>
Signed-off-by: default avatarRichard Henderson <richard.henderson@linaro.org>
Reviewed-by: default avatarPeter Maydell <peter.maydell@linaro.org>
parent 74d707e2
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+48 −0
Original line number Diff line number Diff line
@@ -625,6 +625,54 @@ static uint64_t estimateDiv128To64( uint64_t a0, uint64_t a1, uint64_t b )

}

/* From the GNU Multi Precision Library - longlong.h __udiv_qrnnd
 * (https://gmplib.org/repo/gmp/file/tip/longlong.h)
 *
 * Licensed under the GPLv2/LGPLv3
 */
static uint64_t div128To64(uint64_t n0, uint64_t n1, uint64_t d)
{
    uint64_t d0, d1, q0, q1, r1, r0, m;

    d0 = (uint32_t)d;
    d1 = d >> 32;

    r1 = n1 % d1;
    q1 = n1 / d1;
    m = q1 * d0;
    r1 = (r1 << 32) | (n0 >> 32);
    if (r1 < m) {
        q1 -= 1;
        r1 += d;
        if (r1 >= d) {
            if (r1 < m) {
                q1 -= 1;
                r1 += d;
            }
        }
    }
    r1 -= m;

    r0 = r1 % d1;
    q0 = r1 / d1;
    m = q0 * d0;
    r0 = (r0 << 32) | (uint32_t)n0;
    if (r0 < m) {
        q0 -= 1;
        r0 += d;
        if (r0 >= d) {
            if (r0 < m) {
                q0 -= 1;
                r0 += d;
            }
        }
    }
    r0 -= m;

    /* Return remainder in LSB */
    return (q1 << 32) | q0 | (r0 != 0);
}

/*----------------------------------------------------------------------------
| Returns an approximation to the square root of the 32-bit significand given
| by `a'.  Considered as an integer, `a' must be at least 2^31.  If bit 0 of
+88 −148
Original line number Diff line number Diff line
@@ -816,6 +816,94 @@ float64 __attribute__((flatten)) float64_mul(float64 a, float64 b,
    return float64_round_pack_canonical(pr, status);
}

/*
 * Returns the result of dividing the floating-point value `a' by the
 * corresponding value `b'. The operation is performed according to
 * the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
 */

static FloatParts div_floats(FloatParts a, FloatParts b, float_status *s)
{
    bool sign = a.sign ^ b.sign;

    if (a.cls == float_class_normal && b.cls == float_class_normal) {
        uint64_t temp_lo, temp_hi;
        int exp = a.exp - b.exp;
        if (a.frac < b.frac) {
            exp -= 1;
            shortShift128Left(0, a.frac, DECOMPOSED_BINARY_POINT + 1,
                              &temp_hi, &temp_lo);
        } else {
            shortShift128Left(0, a.frac, DECOMPOSED_BINARY_POINT,
                              &temp_hi, &temp_lo);
        }
        /* LSB of quot is set if inexact which roundandpack will use
         * to set flags. Yet again we re-use a for the result */
        a.frac = div128To64(temp_lo, temp_hi, b.frac);
        a.sign = sign;
        a.exp = exp;
        return a;
    }
    /* handle all the NaN cases */
    if (is_nan(a.cls) || is_nan(b.cls)) {
        return pick_nan(a, b, s);
    }
    /* 0/0 or Inf/Inf */
    if (a.cls == b.cls
        &&
        (a.cls == float_class_inf || a.cls == float_class_zero)) {
        s->float_exception_flags |= float_flag_invalid;
        a.cls = float_class_dnan;
        return a;
    }
    /* Div 0 => Inf */
    if (b.cls == float_class_zero) {
        s->float_exception_flags |= float_flag_divbyzero;
        a.cls = float_class_inf;
        a.sign = sign;
        return a;
    }
    /* Inf / x or 0 / x */
    if (a.cls == float_class_inf || a.cls == float_class_zero) {
        a.sign = sign;
        return a;
    }
    /* Div by Inf */
    if (b.cls == float_class_inf) {
        a.cls = float_class_zero;
        a.sign = sign;
        return a;
    }
    g_assert_not_reached();
}

float16 float16_div(float16 a, float16 b, float_status *status)
{
    FloatParts pa = float16_unpack_canonical(a, status);
    FloatParts pb = float16_unpack_canonical(b, status);
    FloatParts pr = div_floats(pa, pb, status);

    return float16_round_pack_canonical(pr, status);
}

float32 float32_div(float32 a, float32 b, float_status *status)
{
    FloatParts pa = float32_unpack_canonical(a, status);
    FloatParts pb = float32_unpack_canonical(b, status);
    FloatParts pr = div_floats(pa, pb, status);

    return float32_round_pack_canonical(pr, status);
}

float64 float64_div(float64 a, float64 b, float_status *status)
{
    FloatParts pa = float64_unpack_canonical(a, status);
    FloatParts pb = float64_unpack_canonical(b, status);
    FloatParts pr = div_floats(pa, pb, status);

    return float64_round_pack_canonical(pr, status);
}

/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
@@ -2627,77 +2715,6 @@ float32 float32_round_to_int(float32 a, float_status *status)

}


/*----------------------------------------------------------------------------
| Returns the result of dividing the single-precision floating-point value `a'
| by the corresponding value `b'.  The operation is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/

float32 float32_div(float32 a, float32 b, float_status *status)
{
    flag aSign, bSign, zSign;
    int aExp, bExp, zExp;
    uint32_t aSig, bSig, zSig;
    a = float32_squash_input_denormal(a, status);
    b = float32_squash_input_denormal(b, status);

    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    zSign = aSign ^ bSign;
    if ( aExp == 0xFF ) {
        if (aSig) {
            return propagateFloat32NaN(a, b, status);
        }
        if ( bExp == 0xFF ) {
            if (bSig) {
                return propagateFloat32NaN(a, b, status);
            }
            float_raise(float_flag_invalid, status);
            return float32_default_nan(status);
        }
        return packFloat32( zSign, 0xFF, 0 );
    }
    if ( bExp == 0xFF ) {
        if (bSig) {
            return propagateFloat32NaN(a, b, status);
        }
        return packFloat32( zSign, 0, 0 );
    }
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
                float_raise(float_flag_invalid, status);
                return float32_default_nan(status);
            }
            float_raise(float_flag_divbyzero, status);
            return packFloat32( zSign, 0xFF, 0 );
        }
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    zExp = aExp - bExp + 0x7D;
    aSig = ( aSig | 0x00800000 )<<7;
    bSig = ( bSig | 0x00800000 )<<8;
    if ( bSig <= ( aSig + aSig ) ) {
        aSig >>= 1;
        ++zExp;
    }
    zSig = ( ( (uint64_t) aSig )<<32 ) / bSig;
    if ( ( zSig & 0x3F ) == 0 ) {
        zSig |= ( (uint64_t) bSig * zSig != ( (uint64_t) aSig )<<32 );
    }
    return roundAndPackFloat32(zSign, zExp, zSig, status);

}

/*----------------------------------------------------------------------------
| Returns the remainder of the single-precision floating-point value `a'
| with respect to the corresponding value `b'.  The operation is performed
@@ -4159,83 +4176,6 @@ float64 float64_trunc_to_int(float64 a, float_status *status)
    return res;
}

/*----------------------------------------------------------------------------
| Returns the result of dividing the double-precision floating-point value `a'
| by the corresponding value `b'.  The operation is performed according to
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/

float64 float64_div(float64 a, float64 b, float_status *status)
{
    flag aSign, bSign, zSign;
    int aExp, bExp, zExp;
    uint64_t aSig, bSig, zSig;
    uint64_t rem0, rem1;
    uint64_t term0, term1;
    a = float64_squash_input_denormal(a, status);
    b = float64_squash_input_denormal(b, status);

    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    bSig = extractFloat64Frac( b );
    bExp = extractFloat64Exp( b );
    bSign = extractFloat64Sign( b );
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FF ) {
        if (aSig) {
            return propagateFloat64NaN(a, b, status);
        }
        if ( bExp == 0x7FF ) {
            if (bSig) {
                return propagateFloat64NaN(a, b, status);
            }
            float_raise(float_flag_invalid, status);
            return float64_default_nan(status);
        }
        return packFloat64( zSign, 0x7FF, 0 );
    }
    if ( bExp == 0x7FF ) {
        if (bSig) {
            return propagateFloat64NaN(a, b, status);
        }
        return packFloat64( zSign, 0, 0 );
    }
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
                float_raise(float_flag_invalid, status);
                return float64_default_nan(status);
            }
            float_raise(float_flag_divbyzero, status);
            return packFloat64( zSign, 0x7FF, 0 );
        }
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
    }
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
    }
    zExp = aExp - bExp + 0x3FD;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    if ( bSig <= ( aSig + aSig ) ) {
        aSig >>= 1;
        ++zExp;
    }
    zSig = estimateDiv128To64( aSig, 0, bSig );
    if ( ( zSig & 0x1FF ) <= 2 ) {
        mul64To128( bSig, zSig, &term0, &term1 );
        sub128( aSig, 0, term0, term1, &rem0, &rem1 );
        while ( (int64_t) rem0 < 0 ) {
            --zSig;
            add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
        }
        zSig |= ( rem1 != 0 );
    }
    return roundAndPackFloat64(zSign, zExp, zSig, status);

}

/*----------------------------------------------------------------------------
| Returns the remainder of the double-precision floating-point value `a'
+1 −0
Original line number Diff line number Diff line
@@ -240,6 +240,7 @@ float64 float16_to_float64(float16 a, flag ieee, float_status *status);
float16 float16_add(float16, float16, float_status *status);
float16 float16_sub(float16, float16, float_status *status);
float16 float16_mul(float16, float16, float_status *status);
float16 float16_div(float16, float16, float_status *status);

int float16_is_quiet_nan(float16, float_status *status);
int float16_is_signaling_nan(float16, float_status *status);