Loading Makefile +3 −0 Original line number Diff line number Diff line Loading @@ -455,6 +455,9 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\ " FRAG $@") ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \ ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h # documentation MAKEINFO=makeinfo MAKEINFOFLAGS=--no-headers --no-split --number-sections Loading configure +1 −1 Original line number Diff line number Diff line Loading @@ -3142,7 +3142,7 @@ else fi if test "$opengl" != "no" ; then opengl_pkgs="gl" opengl_pkgs="gl glesv2" if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags" opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs" Loading include/ui/console.h +31 −0 Original line number Diff line number Diff line Loading @@ -9,6 +9,11 @@ #include "qapi-types.h" #include "qapi/error.h" #ifdef CONFIG_OPENGL # include <GLES2/gl2.h> # include <GLES2/gl2ext.h> #endif /* keyboard/mouse support */ #define MOUSE_EVENT_LBUTTON 0x01 Loading Loading @@ -117,6 +122,11 @@ struct DisplaySurface { pixman_format_code_t format; pixman_image_t *image; uint8_t flags; #ifdef CONFIG_OPENGL GLenum glformat; GLenum gltype; GLuint texture; #endif }; typedef struct QemuUIInfo { Loading Loading @@ -322,6 +332,27 @@ void qemu_console_copy(QemuConsole *con, int src_x, int src_y, int dst_x, int dst_y, int w, int h); DisplaySurface *qemu_console_surface(QemuConsole *con); /* console-gl.c */ typedef struct ConsoleGLState ConsoleGLState; #ifdef CONFIG_OPENGL ConsoleGLState *console_gl_init_context(void); void console_gl_fini_context(ConsoleGLState *gls); bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format); void surface_gl_create_texture(ConsoleGLState *gls, DisplaySurface *surface); void surface_gl_update_texture(ConsoleGLState *gls, DisplaySurface *surface, int x, int y, int w, int h); void surface_gl_render_texture(ConsoleGLState *gls, DisplaySurface *surface); void surface_gl_destroy_texture(ConsoleGLState *gls, DisplaySurface *surface); void surface_gl_setup_viewport(ConsoleGLState *gls, DisplaySurface *surface, int ww, int wh); #endif /* sdl.c */ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame); Loading include/ui/shader.h +2 −0 Original line number Diff line number Diff line Loading @@ -3,6 +3,8 @@ # include <GLES2/gl2ext.h> #endif void qemu_gl_run_texture_blit(GLint texture_blit_prog); GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, Loading ui/Makefile.objs +3 −0 Original line number Diff line number Diff line Loading @@ -26,9 +26,12 @@ sdl.mo-cflags := $(SDL_CFLAGS) ifeq ($(CONFIG_OPENGL),y) common-obj-y += shader.o common-obj-y += console-gl.o endif gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS) shader.o-cflags += $(OPENGL_CFLAGS) console-gl.o-cflags += $(OPENGL_CFLAGS) shader.o-libs += $(OPENGL_LIBS) console-gl.o-libs += $(OPENGL_LIBS) Loading
Makefile +3 −0 Original line number Diff line number Diff line Loading @@ -455,6 +455,9 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\ " FRAG $@") ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \ ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h # documentation MAKEINFO=makeinfo MAKEINFOFLAGS=--no-headers --no-split --number-sections Loading
configure +1 −1 Original line number Diff line number Diff line Loading @@ -3142,7 +3142,7 @@ else fi if test "$opengl" != "no" ; then opengl_pkgs="gl" opengl_pkgs="gl glesv2" if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags" opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs" Loading
include/ui/console.h +31 −0 Original line number Diff line number Diff line Loading @@ -9,6 +9,11 @@ #include "qapi-types.h" #include "qapi/error.h" #ifdef CONFIG_OPENGL # include <GLES2/gl2.h> # include <GLES2/gl2ext.h> #endif /* keyboard/mouse support */ #define MOUSE_EVENT_LBUTTON 0x01 Loading Loading @@ -117,6 +122,11 @@ struct DisplaySurface { pixman_format_code_t format; pixman_image_t *image; uint8_t flags; #ifdef CONFIG_OPENGL GLenum glformat; GLenum gltype; GLuint texture; #endif }; typedef struct QemuUIInfo { Loading Loading @@ -322,6 +332,27 @@ void qemu_console_copy(QemuConsole *con, int src_x, int src_y, int dst_x, int dst_y, int w, int h); DisplaySurface *qemu_console_surface(QemuConsole *con); /* console-gl.c */ typedef struct ConsoleGLState ConsoleGLState; #ifdef CONFIG_OPENGL ConsoleGLState *console_gl_init_context(void); void console_gl_fini_context(ConsoleGLState *gls); bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format); void surface_gl_create_texture(ConsoleGLState *gls, DisplaySurface *surface); void surface_gl_update_texture(ConsoleGLState *gls, DisplaySurface *surface, int x, int y, int w, int h); void surface_gl_render_texture(ConsoleGLState *gls, DisplaySurface *surface); void surface_gl_destroy_texture(ConsoleGLState *gls, DisplaySurface *surface); void surface_gl_setup_viewport(ConsoleGLState *gls, DisplaySurface *surface, int ww, int wh); #endif /* sdl.c */ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame); Loading
include/ui/shader.h +2 −0 Original line number Diff line number Diff line Loading @@ -3,6 +3,8 @@ # include <GLES2/gl2ext.h> #endif void qemu_gl_run_texture_blit(GLint texture_blit_prog); GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, Loading
ui/Makefile.objs +3 −0 Original line number Diff line number Diff line Loading @@ -26,9 +26,12 @@ sdl.mo-cflags := $(SDL_CFLAGS) ifeq ($(CONFIG_OPENGL),y) common-obj-y += shader.o common-obj-y += console-gl.o endif gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS) shader.o-cflags += $(OPENGL_CFLAGS) console-gl.o-cflags += $(OPENGL_CFLAGS) shader.o-libs += $(OPENGL_LIBS) console-gl.o-libs += $(OPENGL_LIBS)