docs/multi-thread-tcg.txt
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This documents the current design for upgrading TCG emulation to take advantage of modern CPUs by running a thread-per-CPU. The document goes through the various areas of the code affected by such a change and proposes design requirements for each part of the solution. The text marked with (Current solution[s]) to document what the current approaches being used are. Signed-off-by:Alex Bennée <alex.bennee@linaro.org> Reviewed-by:
Richard Henderson <rth@twiddle.net>