Loading tcg/optimize.c +4 −5 Original line number Diff line number Diff line Loading @@ -911,12 +911,11 @@ static TCGArg *tcg_constant_folding(TCGContext *s, uint16_t *tcg_opc_ptr, break; } /* 32-bit ops (non 64-bit ops and non load/store ops) generate 32-bit results. For the result is zero test below, we can ignore high bits, but for further optimizations we need to record that the high bits contain garbage. */ /* 32-bit ops generate 32-bit results. For the result is zero test below, we can ignore high bits, but for further optimizations we need to record that the high bits contain garbage. */ partmask = mask; if (!(def->flags & (TCG_OPF_CALL_CLOBBER | TCG_OPF_64BIT))) { if (!(def->flags & TCG_OPF_64BIT)) { mask |= ~(tcg_target_ulong)0xffffffffu; partmask &= 0xffffffffu; affected &= 0xffffffffu; Loading Loading
tcg/optimize.c +4 −5 Original line number Diff line number Diff line Loading @@ -911,12 +911,11 @@ static TCGArg *tcg_constant_folding(TCGContext *s, uint16_t *tcg_opc_ptr, break; } /* 32-bit ops (non 64-bit ops and non load/store ops) generate 32-bit results. For the result is zero test below, we can ignore high bits, but for further optimizations we need to record that the high bits contain garbage. */ /* 32-bit ops generate 32-bit results. For the result is zero test below, we can ignore high bits, but for further optimizations we need to record that the high bits contain garbage. */ partmask = mask; if (!(def->flags & (TCG_OPF_CALL_CLOBBER | TCG_OPF_64BIT))) { if (!(def->flags & TCG_OPF_64BIT)) { mask |= ~(tcg_target_ulong)0xffffffffu; partmask &= 0xffffffffu; affected &= 0xffffffffu; Loading