Loading ui/vnc.c +5 −11 Original line number Diff line number Diff line Loading @@ -430,30 +430,24 @@ static int vnc_refresh_server_surface(VncDisplay *vd); static void vnc_dpy_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { int i; VncDisplay *vd = container_of(dcl, VncDisplay, dcl); struct VncSurface *s = &vd->guest; int width = surface_width(vd->ds); int height = surface_height(vd->ds); h += y; /* round x down to ensure the loop only spans one 16-pixel block per, iteration. otherwise, if (x % 16) != 0, the last iteration may span two 16-pixel blocks but we only mark the first as dirty */ /* this is needed this to ensure we updated all affected * blocks if x % VNC_DIRTY_PIXELS_PER_BIT != 0 */ w += (x % VNC_DIRTY_PIXELS_PER_BIT); x -= (x % VNC_DIRTY_PIXELS_PER_BIT); x = MIN(x, width); y = MIN(y, height); w = MIN(x + w, width) - x; h = MIN(h, height); h = MIN(y + h, height); for (; y < h; y++) { for (i = 0; i < w; i += VNC_DIRTY_PIXELS_PER_BIT) { set_bit((x + i) / VNC_DIRTY_PIXELS_PER_BIT, s->dirty[y]); } bitmap_set(s->dirty[y], x / VNC_DIRTY_PIXELS_PER_BIT, DIV_ROUND_UP(w, VNC_DIRTY_PIXELS_PER_BIT)); } } Loading Loading
ui/vnc.c +5 −11 Original line number Diff line number Diff line Loading @@ -430,30 +430,24 @@ static int vnc_refresh_server_surface(VncDisplay *vd); static void vnc_dpy_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { int i; VncDisplay *vd = container_of(dcl, VncDisplay, dcl); struct VncSurface *s = &vd->guest; int width = surface_width(vd->ds); int height = surface_height(vd->ds); h += y; /* round x down to ensure the loop only spans one 16-pixel block per, iteration. otherwise, if (x % 16) != 0, the last iteration may span two 16-pixel blocks but we only mark the first as dirty */ /* this is needed this to ensure we updated all affected * blocks if x % VNC_DIRTY_PIXELS_PER_BIT != 0 */ w += (x % VNC_DIRTY_PIXELS_PER_BIT); x -= (x % VNC_DIRTY_PIXELS_PER_BIT); x = MIN(x, width); y = MIN(y, height); w = MIN(x + w, width) - x; h = MIN(h, height); h = MIN(y + h, height); for (; y < h; y++) { for (i = 0; i < w; i += VNC_DIRTY_PIXELS_PER_BIT) { set_bit((x + i) / VNC_DIRTY_PIXELS_PER_BIT, s->dirty[y]); } bitmap_set(s->dirty[y], x / VNC_DIRTY_PIXELS_PER_BIT, DIV_ROUND_UP(w, VNC_DIRTY_PIXELS_PER_BIT)); } } Loading