Commit 80ded8e9 authored by Robert Foley's avatar Robert Foley Committed by Alex Bennée
Browse files

python/qemu: Change ConsoleSocket to optionally drain socket.



The primary purpose of this change is to clean up
machine.py's console_socket property to return a single type,
a ConsoleSocket.

ConsoleSocket now derives from a socket, which means that
in the default case (of not draining), machine.py
will see the same behavior as it did prior to ConsoleSocket.

Signed-off-by: default avatarRobert Foley <robert.foley@linaro.org>
Signed-off-by: default avatarAlex Bennée <alex.bennee@linaro.org>
Message-Id: <20200717203041.9867-3-robert.foley@linaro.org>
Message-Id: <20200724064509.331-16-alex.bennee@linaro.org>
parent 4b84d874
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+55 −37
Original line number Diff line number Diff line
@@ -13,68 +13,75 @@ which can drain a socket and optionally dump the bytes to file.
# the COPYING file in the top-level directory.
#

import asyncore
import socket
import threading
from collections import deque
import time


class ConsoleSocket(asyncore.dispatcher):
class ConsoleSocket(socket.socket):
    """
    ConsoleSocket represents a socket attached to a char device.

    Drains the socket and places the bytes into an in memory buffer
    for later processing.
    Optionally (if drain==True), drains the socket and places the bytes
    into an in memory buffer for later processing.

    Optionally a file path can be passed in and we will also
    dump the characters to this file for debugging purposes.
    """
    def __init__(self, address, file=None):
    def __init__(self, address, file=None, drain=False):
        self._recv_timeout_sec = 300
        self._sleep_time = 0.5
        self._buffer = deque()
        self._asyncore_thread = None
        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
        self._sock.connect(address)
        socket.socket.__init__(self, socket.AF_UNIX, socket.SOCK_STREAM)
        self.connect(address)
        self._logfile = None
        if file:
            self._logfile = open(file, "w")
        asyncore.dispatcher.__init__(self, sock=self._sock)
        self._open = True
        self._thread_start()
        if drain:
            self._drain_thread = self._thread_start()
        else:
            self._drain_thread = None

    def _thread_start(self):
        """Kick off a thread to wait on the asyncore.loop"""
        if self._asyncore_thread is not None:
            return
        self._asyncore_thread = threading.Thread(target=asyncore.loop,
                                                 kwargs={'timeout':1})
        self._asyncore_thread.daemon = True
        self._asyncore_thread.start()
    def _drain_fn(self):
        """Drains the socket and runs while the socket is open."""
        while self._open:
            try:
                self._drain_socket()
            except socket.timeout:
                # The socket is expected to timeout since we set a
                # short timeout to allow the thread to exit when
                # self._open is set to False.
                time.sleep(self._sleep_time)

    def handle_close(self):
        """redirect close to base class"""
        # Call the base class close, but not self.close() since
        # handle_close() occurs in the context of the thread which
        # self.close() attempts to join.
        asyncore.dispatcher.close(self)
    def _thread_start(self):
        """Kick off a thread to drain the socket."""
        # Configure socket to not block and timeout.
        # This allows our drain thread to not block
        # on recieve and exit smoothly.
        socket.socket.setblocking(self, False)
        socket.socket.settimeout(self, 1)
        drain_thread = threading.Thread(target=self._drain_fn)
        drain_thread.daemon = True
        drain_thread.start()
        return drain_thread

    def close(self):
        """Close the base object and wait for the thread to terminate"""
        if self._open:
            self._open = False
            asyncore.dispatcher.close(self)
            if self._asyncore_thread is not None:
                thread, self._asyncore_thread = self._asyncore_thread, None
            if self._drain_thread is not None:
                thread, self._drain_thread = self._drain_thread, None
                thread.join()
            socket.socket.close(self)
            if self._logfile:
                self._logfile.close()
                self._logfile = None

    def handle_read(self):
    def _drain_socket(self):
        """process arriving characters into in memory _buffer"""
        data = asyncore.dispatcher.recv(self, 1)
        data = socket.socket.recv(self, 1)
        # latin1 is needed since there are some chars
        # we are receiving that cannot be encoded to utf-8
        # such as 0xe2, 0x80, 0xA6.
@@ -85,27 +92,38 @@ class ConsoleSocket(asyncore.dispatcher):
        for c in string:
            self._buffer.extend(c)

    def recv(self, buffer_size=1):
    def recv(self, bufsize=1):
        """Return chars from in memory buffer.
           Maintains the same API as socket.socket.recv.
        """
        if self._drain_thread is None:
            # Not buffering the socket, pass thru to socket.
            return socket.socket.recv(self, bufsize)
        start_time = time.time()
        while len(self._buffer) < buffer_size:
        while len(self._buffer) < bufsize:
            time.sleep(self._sleep_time)
            elapsed_sec = time.time() - start_time
            if elapsed_sec > self._recv_timeout_sec:
                raise socket.timeout
        chars = ''.join([self._buffer.popleft() for i in range(buffer_size)])
        chars = ''.join([self._buffer.popleft() for i in range(bufsize)])
        # We choose to use latin1 to remain consistent with
        # handle_read() and give back the same data as the user would
        # receive if they were reading directly from the
        # socket w/o our intervention.
        return chars.encode("latin1")

    def set_blocking(self):
        """Maintain compatibility with socket API"""
        pass
    def setblocking(self, value):
        """When not draining we pass thru to the socket,
           since when draining we control socket blocking.
        """
        if self._drain_thread is None:
            socket.socket.setblocking(self, value)

    def settimeout(self, seconds):
        """Set current timeout on recv"""
        """When not draining we pass thru to the socket,
           since when draining we control the timeout.
        """
        if seconds is not None:
            self._recv_timeout_sec = seconds
        if self._drain_thread is None:
            socket.socket.settimeout(self, seconds)
+4 −9
Original line number Diff line number Diff line
@@ -23,7 +23,6 @@ import os
import subprocess
import shutil
import signal
import socket
import tempfile
from typing import Optional, Type
from types import TracebackType
@@ -673,12 +672,8 @@ class QEMUMachine:
        Returns a socket connected to the console
        """
        if self._console_socket is None:
            if self._drain_console:
            self._console_socket = console_socket.ConsoleSocket(
                self._console_address,
                    file=self._console_log_path)
            else:
                self._console_socket = socket.socket(socket.AF_UNIX,
                                                     socket.SOCK_STREAM)
                self._console_socket.connect(self._console_address)
                file=self._console_log_path,
                drain=self._drain_console)
        return self._console_socket