Commit 7b7066b1 authored by Richard Henderson's avatar Richard Henderson
Browse files

tcg-s390: Improve setcond



There are a variety of common cases for which we can use carry tricks to
avoid a conditional branch.  On very new hardware, use LOAD ON CONDITION
instead of a conditional branch.

Signed-off-by: default avatarRichard Henderson <rth@twiddle.net>
parent ad19b358
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+91 −6
Original line number Diff line number Diff line
@@ -1135,16 +1135,101 @@ static int tgen_cmp(TCGContext *s, TCGType type, TCGCond c, TCGReg r1,
    return tcg_cond_to_s390_cond[c];
}

static void tgen_setcond(TCGContext *s, TCGType type, TCGCond c,
static void tgen_setcond(TCGContext *s, TCGType type, TCGCond cond,
                         TCGReg dest, TCGReg c1, TCGArg c2, int c2const)
{
    int cc = tgen_cmp(s, type, c, c1, c2, c2const);
    int cc;

    /* Emit: r1 = 1; if (cc) goto over; r1 = 0; over:  */
    switch (cond) {
    case TCG_COND_GTU:
    case TCG_COND_GT:
    do_greater:
        /* The result of a compare has CC=2 for GT and CC=3 unused.
           ADD LOGICAL WITH CARRY considers (CC & 2) the carry bit.  */
        tgen_cmp(s, type, cond, c1, c2, c2const);
        tcg_out_movi(s, type, dest, 0);
        tcg_out_insn(s, RRE, ALCGR, dest, dest);
        return;

    case TCG_COND_GEU:
    do_geu:
        /* We need "real" carry semantics, so use SUBTRACT LOGICAL
           instead of COMPARE LOGICAL.  This needs an extra move.  */
        tcg_out_mov(s, type, TCG_TMP0, c1);
        if (c2const) {
            tcg_out_movi(s, TCG_TYPE_I64, dest, 0);
            if (type == TCG_TYPE_I32) {
                tcg_out_insn(s, RIL, SLFI, TCG_TMP0, c2);
            } else {
                tcg_out_insn(s, RIL, SLGFI, TCG_TMP0, c2);
            }
        } else {
            if (type == TCG_TYPE_I32) {
                tcg_out_insn(s, RR, SLR, TCG_TMP0, c2);
            } else {
                tcg_out_insn(s, RRE, SLGR, TCG_TMP0, c2);
            }
            tcg_out_movi(s, TCG_TYPE_I64, dest, 0);
        }
        tcg_out_insn(s, RRE, ALCGR, dest, dest);
        return;

    case TCG_COND_LEU:
    case TCG_COND_LTU:
    case TCG_COND_LT:
        /* Swap operands so that we can use GEU/GTU/GT.  */
        if (c2const) {
            tcg_out_movi(s, type, TCG_TMP0, c2);
            c2 = c1;
            c2const = 0;
            c1 = TCG_TMP0;
        } else {
            TCGReg t = c1;
            c1 = c2;
            c2 = t;
        }
        if (cond == TCG_COND_LEU) {
            goto do_geu;
        }
        cond = tcg_swap_cond(cond);
        goto do_greater;

    case TCG_COND_NE:
        /* X != 0 is X > 0.  */
        if (c2const && c2 == 0) {
            cond = TCG_COND_GTU;
            goto do_greater;
        }
        break;

    case TCG_COND_EQ:
        /* X == 0 is X <= 0 is 0 >= X.  */
        if (c2const && c2 == 0) {
            tcg_out_movi(s, TCG_TYPE_I64, TCG_TMP0, 0);
            c2 = c1;
            c2const = 0;
            c1 = TCG_TMP0;
            goto do_geu;
        }
        break;

    default:
        break;
    }

    cc = tgen_cmp(s, type, cond, c1, c2, c2const);
    if (facilities & FACILITY_LOAD_ON_COND) {
        /* Emit: d = 0, t = 1, d = (cc ? t : d).  */
        tcg_out_movi(s, TCG_TYPE_I64, dest, 0);
        tcg_out_movi(s, TCG_TYPE_I64, TCG_TMP0, 1);
        tcg_out_insn(s, RRF, LOCGR, dest, TCG_TMP0, cc);
    } else {
        /* Emit: d = 1; if (cc) goto over; d = 0; over:  */
        tcg_out_movi(s, type, dest, 1);
        tcg_out_insn(s, RI, BRC, cc, (4 + 4) >> 1);
        tcg_out_movi(s, type, dest, 0);
    }
}

static void tgen_movcond(TCGContext *s, TCGType type, TCGCond c, TCGReg dest,
                         TCGReg c1, TCGArg c2, int c2const, TCGReg r3)