Commit 7abe7eb2 authored by Geoffrey McRae's avatar Geoffrey McRae Committed by Gerd Hoffmann
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ps2: Fix mouse stream corruption due to lost data



This fixes an issue by adding bounds checking to multi-byte packets
where the PS/2 mouse data stream may become corrupted due to data being
discarded when the PS/2 ringbuffer is full.

Interrupts for Multi-byte responses are postponed until the final byte
has been queued.

These changes fix a bug where windows guests drop the mouse device
entirely requring the guest to be restarted.

Signed-off-by: default avatarGeoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150310.2FEA0381924@moya.office.hostfission.com>

[ kraxel: codestyle fixes ]

Signed-off-by: default avatarGerd Hoffmann <kraxel@redhat.com>
parent 143c04c7
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+95 −29
Original line number Diff line number Diff line
@@ -188,16 +188,64 @@ static void ps2_reset_queue(PS2State *s)
    q->count = 0;
}

void ps2_queue(PS2State *s, int b)
void ps2_queue_noirq(PS2State *s, int b)
{
    PS2Queue *q = &s->queue;

    if (q->count >= PS2_QUEUE_SIZE - 1)
    if (q->count == PS2_QUEUE_SIZE) {
        return;
    }

    q->data[q->wptr] = b;
    if (++q->wptr == PS2_QUEUE_SIZE)
        q->wptr = 0;
    q->count++;
}

void ps2_raise_irq(PS2State *s)
{
    s->update_irq(s->update_arg, 1);
}

void ps2_queue(PS2State *s, int b)
{
    ps2_queue_noirq(s, b);
    s->update_irq(s->update_arg, 1);
}

void ps2_queue_2(PS2State *s, int b1, int b2)
{
    if (PS2_QUEUE_SIZE - s->queue.count < 2) {
        return;
    }

    ps2_queue_noirq(s, b1);
    ps2_queue_noirq(s, b2);
    s->update_irq(s->update_arg, 1);
}

void ps2_queue_3(PS2State *s, int b1, int b2, int b3)
{
    if (PS2_QUEUE_SIZE - s->queue.count < 3) {
        return;
    }

    ps2_queue_noirq(s, b1);
    ps2_queue_noirq(s, b2);
    ps2_queue_noirq(s, b3);
    s->update_irq(s->update_arg, 1);
}

void ps2_queue_4(PS2State *s, int b1, int b2, int b3, int b4)
{
    if (PS2_QUEUE_SIZE - s->queue.count < 4) {
        return;
    }

    ps2_queue_noirq(s, b1);
    ps2_queue_noirq(s, b2);
    ps2_queue_noirq(s, b3);
    ps2_queue_noirq(s, b4);
    s->update_irq(s->update_arg, 1);
}

@@ -501,13 +549,17 @@ void ps2_write_keyboard(void *opaque, int val)
            ps2_queue(&s->common, KBD_REPLY_RESEND);
            break;
        case KBD_CMD_GET_ID:
            ps2_queue(&s->common, KBD_REPLY_ACK);
            /* We emulate a MF2 AT keyboard here */
            ps2_queue(&s->common, KBD_REPLY_ID);
            if (s->translate)
                ps2_queue(&s->common, 0x41);
                ps2_queue_3(&s->common,
                    KBD_REPLY_ACK,
                    KBD_REPLY_ID,
                    0x41);
            else
                ps2_queue(&s->common, 0x83);
                ps2_queue_3(&s->common,
                    KBD_REPLY_ACK,
                    KBD_REPLY_ID,
                    0x83);
            break;
        case KBD_CMD_ECHO:
            ps2_queue(&s->common, KBD_CMD_ECHO);
@@ -534,8 +586,9 @@ void ps2_write_keyboard(void *opaque, int val)
            break;
        case KBD_CMD_RESET:
            ps2_reset_keyboard(s);
            ps2_queue(&s->common, KBD_REPLY_ACK);
            ps2_queue(&s->common, KBD_REPLY_POR);
            ps2_queue_2(&s->common,
                KBD_REPLY_ACK,
                KBD_REPLY_POR);
            break;
        default:
            ps2_queue(&s->common, KBD_REPLY_RESEND);
@@ -544,8 +597,10 @@ void ps2_write_keyboard(void *opaque, int val)
        break;
    case KBD_CMD_SCANCODE:
        if (val == 0) {
            if (s->common.queue.count <= PS2_QUEUE_SIZE - 2) {
                ps2_queue(&s->common, KBD_REPLY_ACK);
                ps2_put_keycode(s, s->scancode_set);
            }
        } else if (val >= 1 && val <= 3) {
            s->scancode_set = val;
            ps2_queue(&s->common, KBD_REPLY_ACK);
@@ -577,11 +632,16 @@ void ps2_keyboard_set_translation(void *opaque, int mode)
    s->translate = mode;
}

static void ps2_mouse_send_packet(PS2MouseState *s)
static int ps2_mouse_send_packet(PS2MouseState *s)
{
    const int needed = 3 + (s->mouse_type - 2);
    unsigned int b;
    int dx1, dy1, dz1;

    if (PS2_QUEUE_SIZE - s->common.queue.count < needed) {
        return 0;
    }

    dx1 = s->mouse_dx;
    dy1 = s->mouse_dy;
    dz1 = s->mouse_dz;
@@ -595,9 +655,9 @@ static void ps2_mouse_send_packet(PS2MouseState *s)
    else if (dy1 < -127)
        dy1 = -127;
    b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07);
    ps2_queue(&s->common, b);
    ps2_queue(&s->common, dx1 & 0xff);
    ps2_queue(&s->common, dy1 & 0xff);
    ps2_queue_noirq(&s->common, b);
    ps2_queue_noirq(&s->common, dx1 & 0xff);
    ps2_queue_noirq(&s->common, dy1 & 0xff);
    /* extra byte for IMPS/2 or IMEX */
    switch(s->mouse_type) {
    default:
@@ -607,7 +667,7 @@ static void ps2_mouse_send_packet(PS2MouseState *s)
            dz1 = 127;
        else if (dz1 < -127)
                dz1 = -127;
        ps2_queue(&s->common, dz1 & 0xff);
        ps2_queue_noirq(&s->common, dz1 & 0xff);
        break;
    case 4:
        if (dz1 > 7)
@@ -615,15 +675,19 @@ static void ps2_mouse_send_packet(PS2MouseState *s)
        else if (dz1 < -7)
            dz1 = -7;
        b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1);
        ps2_queue(&s->common, b);
        ps2_queue_noirq(&s->common, b);
        break;
    }

    ps2_raise_irq(&s->common);

    trace_ps2_mouse_send_packet(s, dx1, dy1, dz1, b);
    /* update deltas */
    s->mouse_dx -= dx1;
    s->mouse_dy -= dy1;
    s->mouse_dz -= dz1;

    return 1;
}

static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
@@ -687,10 +751,9 @@ static void ps2_mouse_sync(DeviceState *dev)
        qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
    }
    if (!(s->mouse_status & MOUSE_STATUS_REMOTE)) {
        while (s->common.queue.count < PS2_QUEUE_SIZE - 4) {
        /* if not remote, send event. Multiple events are sent if
           too big deltas */
            ps2_mouse_send_packet(s);
        while (ps2_mouse_send_packet(s)) {
            if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0)
                break;
        }
@@ -749,8 +812,9 @@ void ps2_write_mouse(void *opaque, int val)
            ps2_queue(&s->common, AUX_ACK);
            break;
        case AUX_GET_TYPE:
            ps2_queue(&s->common, AUX_ACK);
            ps2_queue(&s->common, s->mouse_type);
            ps2_queue_2(&s->common,
                AUX_ACK,
                s->mouse_type);
            break;
        case AUX_SET_RES:
        case AUX_SET_SAMPLE:
@@ -758,10 +822,11 @@ void ps2_write_mouse(void *opaque, int val)
            ps2_queue(&s->common, AUX_ACK);
            break;
        case AUX_GET_SCALE:
            ps2_queue(&s->common, AUX_ACK);
            ps2_queue(&s->common, s->mouse_status);
            ps2_queue(&s->common, s->mouse_resolution);
            ps2_queue(&s->common, s->mouse_sample_rate);
            ps2_queue_4(&s->common,
                AUX_ACK,
                s->mouse_status,
                s->mouse_resolution,
                s->mouse_sample_rate);
            break;
        case AUX_POLL:
            ps2_queue(&s->common, AUX_ACK);
@@ -787,9 +852,10 @@ void ps2_write_mouse(void *opaque, int val)
            s->mouse_status = 0;
            s->mouse_type = 0;
            ps2_reset_queue(&s->common);
            ps2_queue(&s->common, AUX_ACK);
            ps2_queue(&s->common, 0xaa);
            ps2_queue(&s->common, s->mouse_type);
            ps2_queue_3(&s->common,
                AUX_ACK,
                0xaa,
                s->mouse_type);
            break;
        default:
            break;
+5 −0
Original line number Diff line number Diff line
@@ -37,7 +37,12 @@ void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg);
void ps2_write_mouse(void *, int val);
void ps2_write_keyboard(void *, int val);
uint32_t ps2_read_data(PS2State *s);
void ps2_queue_noirq(PS2State *s, int b);
void ps2_raise_irq(PS2State *s);
void ps2_queue(PS2State *s, int b);
void ps2_queue_2(PS2State *s, int b1, int b2);
void ps2_queue_3(PS2State *s, int b1, int b2, int b3);
void ps2_queue_4(PS2State *s, int b1, int b2, int b3, int b4);
void ps2_keyboard_set_translation(void *opaque, int mode);
void ps2_mouse_fake_event(void *opaque);