Commit 5dd45bee authored by Peter Maydell's avatar Peter Maydell
Browse files

ui/cocoa: Add utility method to check if point is within window



Add a utility method to check whether a point is within the current window
bounds, and use it in the various places in the mouse handling code that
were opencoding the check.

Signed-off-by: default avatarPeter Maydell <peter.maydell@linaro.org>
Message-id: 1403516125-14568-3-git-send-email-peter.maydell@linaro.org
parent 381600da
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+7 −2
Original line number Diff line number Diff line
@@ -305,6 +305,11 @@ QemuCocoaView *cocoaView;
    return YES;
}

- (BOOL) screenContainsPoint:(NSPoint) p
{
    return (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height);
}

- (void) drawRect:(NSRect) rect
{
    COCOA_DEBUG("QemuCocoaView: drawRect\n");
@@ -607,7 +612,7 @@ QemuCocoaView *cocoaView;
            break;
        case NSMouseMoved:
            if (isAbsoluteEnabled) {
                if (p.x < 0 || p.x > screen.width || p.y < 0 || p.y > screen.height || ![[self window] isKeyWindow]) {
                if (![self screenContainsPoint:p] || ![[self window] isKeyWindow]) {
                    if (isTabletEnabled) { // if we leave the window, deactivate the tablet
                        [NSCursor unhide];
                        isTabletEnabled = FALSE;
@@ -657,7 +662,7 @@ QemuCocoaView *cocoaView;
            if (isTabletEnabled) {
                    mouse_event = true;
            } else if (!isMouseGrabbed) {
                if (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height) {
                if ([self screenContainsPoint:p]) {
                    [self grabMouse];
                } else {
                    [NSApp sendEvent:event];