Loading ui/shader.c +4 −4 Original line number Diff line number Diff line Loading @@ -83,12 +83,12 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); errmsg = malloc(length); errmsg = g_malloc(length); glGetShaderInfoLog(shader, length, &length, errmsg); fprintf(stderr, "%s: compile %s error\n%s\n", __func__, (type == GL_VERTEX_SHADER) ? "vertex" : "fragment", errmsg); free(errmsg); g_free(errmsg); return 0; } return shader; Loading @@ -108,10 +108,10 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) glGetProgramiv(program, GL_LINK_STATUS, &status); if (!status) { glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); errmsg = malloc(length); errmsg = g_malloc(length); glGetProgramInfoLog(program, length, &length, errmsg); fprintf(stderr, "%s: link program: %s\n", __func__, errmsg); free(errmsg); g_free(errmsg); return 0; } return program; Loading Loading
ui/shader.c +4 −4 Original line number Diff line number Diff line Loading @@ -83,12 +83,12 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); errmsg = malloc(length); errmsg = g_malloc(length); glGetShaderInfoLog(shader, length, &length, errmsg); fprintf(stderr, "%s: compile %s error\n%s\n", __func__, (type == GL_VERTEX_SHADER) ? "vertex" : "fragment", errmsg); free(errmsg); g_free(errmsg); return 0; } return shader; Loading @@ -108,10 +108,10 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) glGetProgramiv(program, GL_LINK_STATUS, &status); if (!status) { glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); errmsg = malloc(length); errmsg = g_malloc(length); glGetProgramInfoLog(program, length, &length, errmsg); fprintf(stderr, "%s: link program: %s\n", __func__, errmsg); free(errmsg); g_free(errmsg); return 0; } return program; Loading