Commit 306e196f authored by Pavel Dovgalyuk's avatar Pavel Dovgalyuk Committed by Paolo Bonzini
Browse files

replay: vmstate for replay module



This patch introduces vmstate for replay data structures.
It allows saving and loading vmstate while replaying.

Signed-off-by: default avatarPavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080810.6992.68420.stgit@PASHA-ISP>
Signed-off-by: default avatarPaolo Bonzini <pbonzini@redhat.com>
parent f186d64d
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+1 −0
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@@ -4,3 +4,4 @@ common-obj-y += replay-events.o
common-obj-y += replay-time.o
common-obj-y += replay-input.o
common-obj-y += replay-char.o
common-obj-y += replay-snapshot.o
+9 −0
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@@ -66,6 +66,8 @@ typedef struct ReplayState {
    unsigned int data_kind;
    /*! Flag which indicates that event is not processed yet. */
    unsigned int has_unread_data;
    /*! Temporary variable for saving current log offset. */
    uint64_t file_offset;
} ReplayState;
extern ReplayState replay_state;

@@ -157,4 +159,11 @@ void replay_event_char_read_save(void *opaque);
/*! Reads char event read from the file. */
void *replay_event_char_read_load(void);

/* VMState-related functions */

/* Registers replay VMState.
   Should be called before virtual devices initialization
   to make cached timers available for post_load functions. */
void replay_vmstate_register(void);

#endif
+60 −0
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/*
 * replay-snapshot.c
 *
 * Copyright (c) 2010-2016 Institute for System Programming
 *                         of the Russian Academy of Sciences.
 *
 * This work is licensed under the terms of the GNU GPL, version 2 or later.
 * See the COPYING file in the top-level directory.
 *
 */

#include "qemu/osdep.h"
#include "qapi/error.h"
#include "qemu-common.h"
#include "sysemu/replay.h"
#include "replay-internal.h"
#include "sysemu/sysemu.h"
#include "monitor/monitor.h"
#include "qapi/qmp/qstring.h"
#include "qemu/error-report.h"
#include "migration/vmstate.h"

static void replay_pre_save(void *opaque)
{
    ReplayState *state = opaque;
    state->file_offset = ftell(replay_file);
}

static int replay_post_load(void *opaque, int version_id)
{
    ReplayState *state = opaque;
    fseek(replay_file, state->file_offset, SEEK_SET);
    /* If this was a vmstate, saved in recording mode,
       we need to initialize replay data fields. */
    replay_fetch_data_kind();

    return 0;
}

static const VMStateDescription vmstate_replay = {
    .name = "replay",
    .version_id = 1,
    .minimum_version_id = 1,
    .pre_save = replay_pre_save,
    .post_load = replay_post_load,
    .fields = (VMStateField[]) {
        VMSTATE_INT64_ARRAY(cached_clock, ReplayState, REPLAY_CLOCK_COUNT),
        VMSTATE_UINT64(current_step, ReplayState),
        VMSTATE_INT32(instructions_count, ReplayState),
        VMSTATE_UINT32(data_kind, ReplayState),
        VMSTATE_UINT32(has_unread_data, ReplayState),
        VMSTATE_UINT64(file_offset, ReplayState),
        VMSTATE_END_OF_LIST()
    },
};

void replay_vmstate_register(void)
{
    vmstate_register(NULL, 0, &vmstate_replay, &replay_state);
}
+1 −0
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@@ -292,6 +292,7 @@ void replay_configure(QemuOpts *opts)
        exit(1);
    }

    replay_vmstate_register();
    replay_enable(fname, mode);

out: