Commit 158142c2 authored by Fabrice Bellard's avatar Fabrice Bellard
Browse files

soft float support


git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@1332 c046a42c-6fe2-441c-8c8c-71466251a162
parent 4f716dc6
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+11 −3
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@@ -229,7 +229,7 @@ ifeq ($(TARGET_ARCH), i386)
OBJS+= vm86.o
endif
ifeq ($(TARGET_ARCH), arm)
OBJS+=nwfpe/softfloat.o nwfpe/fpa11.o nwfpe/fpa11_cpdo.o \
OBJS+=nwfpe/fpa11.o nwfpe/fpa11_cpdo.o \
nwfpe/fpa11_cpdt.o nwfpe/fpa11_cprt.o nwfpe/fpopcode.o nwfpe/single_cpdo.o \
 nwfpe/double_cpdo.o nwfpe/extended_cpdo.o
endif
@@ -237,8 +237,14 @@ SRCS:= $(OBJS:.o=.c)
OBJS+= libqemu.a

# cpu emulator library
LIBOBJS=exec.o kqemu.o translate-all.o cpu-exec.o\
LIBOBJS=exec.o kqemu.o translate-op.o translate-all.o cpu-exec.o\
        translate.o op.o 
ifdef CONFIG_SOFTFLOAT
LIBOBJS+=fpu/softfloat.o
else
LIBOBJS+=fpu/softfloat-native.o
endif
DEFINES+=-I$(SRC_PATH)/fpu

ifeq ($(TARGET_ARCH), i386)
LIBOBJS+=helper.o helper2.o
@@ -399,7 +405,9 @@ libqemu.a: $(LIBOBJS)

translate.o: translate.c gen-op.h opc.h cpu.h

translate-all.o: translate-all.c op.h opc.h cpu.h
translate-all.o: translate-all.c opc.h cpu.h

translate-op.o: translate-all.c op.h opc.h cpu.h

op.h: op.o $(DYNGEN)
	$(DYNGEN) -o $@ $<
+5 −0
Original line number Diff line number Diff line
@@ -593,6 +593,7 @@ fi
#echo "Creating $config_mak, $config_h and $target_dir/Makefile"

mkdir -p $target_dir
mkdir -p $target_dir/fpu
if test "$target" = "arm-user" -o "$target" = "armeb-user" ; then
  mkdir -p $target_dir/nwfpe
fi
@@ -658,6 +659,10 @@ if test "$target_user_only" = "yes" ; then
  echo "#define CONFIG_USER_ONLY 1" >> $config_h
fi

if test "$target_cpu" = "arm" -o "$target_cpu" = "armeb" ; then
  echo "CONFIG_SOFTFLOAT=yes" >> $config_mak
  echo "#define CONFIG_SOFTFLOAT 1" >> $config_h
fi
# sdl defines

if test "$target_user_only" = "no"; then

fpu/softfloat-macros.h

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fpu/softfloat-native.c

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/* Native implementation of soft float functions. Only a single status
   context is supported */
#include "softfloat.h"
#include <math.h>

void set_float_rounding_mode(int val STATUS_PARAM)
{
    STATUS(float_rounding_mode) = val;
#if defined(_BSD) && !defined(__APPLE__)
    fpsetround(val);
#elif defined(__arm__)
    /* nothing to do */
#else
    fesetround(val);
#endif
}

#ifdef FLOATX80
void set_floatx80_rounding_precision(int val STATUS_PARAM)
{
    STATUS(floatx80_rounding_precision) = val;
}
#endif

#if defined(_BSD)
#define lrint(d)		((int32_t)rint(d))
#define llrint(d)		((int64_t)rint(d))
#endif

#if defined(__powerpc__)

/* correct (but slow) PowerPC rint() (glibc version is incorrect) */
double qemu_rint(double x)
{
    double y = 4503599627370496.0;
    if (fabs(x) >= y)
        return x;
    if (x < 0) 
        y = -y;
    y = (x + y) - y;
    if (y == 0.0)
        y = copysign(y, x);
    return y;
}

#define rint qemu_rint
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE integer-to-floating-point conversion routines.
*----------------------------------------------------------------------------*/
float32 int32_to_float32(int v STATUS_PARAM)
{
    return (float32)v;
}

float64 int32_to_float64(int v STATUS_PARAM)
{
    return (float64)v;
}

#ifdef FLOATX80
floatx80 int32_to_floatx80(int v STATUS_PARAM)
{
    return (floatx80)v;
}
#endif
float32 int64_to_float32( int64_t v STATUS_PARAM)
{
    return (float32)v;
}
float64 int64_to_float64( int64_t v STATUS_PARAM)
{
    return (float64)v;
}
#ifdef FLOATX80
floatx80 int64_to_floatx80( int64_t v STATUS_PARAM)
{
    return (floatx80)v;
}
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE single-precision conversion routines.
*----------------------------------------------------------------------------*/
int float32_to_int32( float32 a STATUS_PARAM)
{
    return lrintf(a);
}
int float32_to_int32_round_to_zero( float32 a STATUS_PARAM)
{
    return (int)a;
}
int64_t float32_to_int64( float32 a STATUS_PARAM)
{
    return llrintf(a);
}

int64_t float32_to_int64_round_to_zero( float32 a STATUS_PARAM)
{
    return (int64_t)a;
}

float64 float32_to_float64( float32 a STATUS_PARAM)
{
    return a;
}
#ifdef FLOATX80
floatx80 float32_to_floatx80( float32 a STATUS_PARAM)
{
    return a;
}
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE single-precision operations.
*----------------------------------------------------------------------------*/
float32 float32_round_to_int( float32 a STATUS_PARAM)
{
    return rintf(a);
}

float32 float32_sqrt( float32 a STATUS_PARAM)
{
    return sqrtf(a);
}
char float32_is_signaling_nan( float32 a1)
{
    float32u u;
    uint32_t a;
    u.f = a1;
    a = u.i;
    return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF );
}

/*----------------------------------------------------------------------------
| Software IEC/IEEE double-precision conversion routines.
*----------------------------------------------------------------------------*/
int float64_to_int32( float64 a STATUS_PARAM)
{
    return lrint(a);
}
int float64_to_int32_round_to_zero( float64 a STATUS_PARAM)
{
    return (int)a;
}
int64_t float64_to_int64( float64 a STATUS_PARAM)
{
    return llrint(a);
}
int64_t float64_to_int64_round_to_zero( float64 a STATUS_PARAM)
{
    return (int64_t)a;
}
float32 float64_to_float32( float64 a STATUS_PARAM)
{
    return a;
}
#ifdef FLOATX80
floatx80 float64_to_floatx80( float64 a STATUS_PARAM)
{
    return a;
}
#endif
#ifdef FLOAT128
float128 float64_to_float128( float64 a STATUS_PARAM)
{
    return a;
}
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE double-precision operations.
*----------------------------------------------------------------------------*/
float64 float64_round_to_int( float64 a STATUS_PARAM )
{
#if defined(__arm__)
    switch(STATUS(float_rounding_mode)) {
    default:
    case float_round_nearest_even:
        asm("rndd %0, %1" : "=f" (a) : "f"(a));
        break;
    case float_round_down:
        asm("rnddm %0, %1" : "=f" (a) : "f"(a));
        break;
    case float_round_up:
        asm("rnddp %0, %1" : "=f" (a) : "f"(a));
        break;
    case float_round_to_zero:
        asm("rnddz %0, %1" : "=f" (a) : "f"(a));
        break;
    }
#else
    return rint(a);
#endif
}

float64 float64_sqrt( float64 a STATUS_PARAM)
{
    return sqrt(a);
}
char float64_is_signaling_nan( float64 a1)
{
    float64u u;
    uint64_t a;
    u.f = a1;
    a = u.i;
    return
           ( ( ( a>>51 ) & 0xFFF ) == 0xFFE )
        && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );

}

#ifdef FLOATX80

/*----------------------------------------------------------------------------
| Software IEC/IEEE extended double-precision conversion routines.
*----------------------------------------------------------------------------*/
int floatx80_to_int32( floatx80 a STATUS_PARAM)
{
    return lrintl(a);
}
int floatx80_to_int32_round_to_zero( floatx80 a STATUS_PARAM)
{
    return (int)a;
}
int64_t floatx80_to_int64( floatx80 a STATUS_PARAM)
{
    return llrintl(a);
}
int64_t floatx80_to_int64_round_to_zero( floatx80 a STATUS_PARAM)
{
    return (int64_t)a;
}
float32 floatx80_to_float32( floatx80 a STATUS_PARAM)
{
    return a;
}
float64 floatx80_to_float64( floatx80 a STATUS_PARAM)
{
    return a;
}

/*----------------------------------------------------------------------------
| Software IEC/IEEE extended double-precision operations.
*----------------------------------------------------------------------------*/
floatx80 floatx80_round_to_int( floatx80 a STATUS_PARAM)
{
    return rintl(a);
}
floatx80 floatx80_sqrt( floatx80 a STATUS_PARAM)
{
    return sqrtl(a);
}
char floatx80_is_signaling_nan( floatx80 a1)
{
    floatx80u u;
    u.f = a1;
    return ( ( u.i.high & 0x7FFF ) == 0x7FFF ) && (bits64) ( u.i.low<<1 );
}

#endif

fpu/softfloat-native.h

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+312 −0
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/* Native implementation of soft float functions */
#include <math.h>
#if defined(_BSD) && !defined(__APPLE__)
#include <ieeefp.h>
#else
#include <fenv.h>
#endif

typedef float float32;
typedef double float64;
#ifdef FLOATX80
typedef long double floatx80;
#endif

typedef union {
    float32 f;
    uint32_t i;
} float32u;
typedef union {
    float64 f;
    uint64_t i;
} float64u;
#ifdef FLOATX80
typedef union {
    floatx80 f;
    struct {
        uint64_t low;
        uint16_t high;
    } i;
} floatx80u;
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE floating-point rounding mode.
*----------------------------------------------------------------------------*/
#if defined(_BSD) && !defined(__APPLE__)
enum {
    float_round_nearest_even = FP_RN,
    float_round_down         = FE_RM,
    float_round_up           = FE_RP,
    float_round_to_zero      = FE_RZ
};
#elif defined(__arm__)
enum {
    float_round_nearest_even = 0,
    float_round_down         = 1,
    float_round_up           = 2,
    float_round_to_zero      = 3
};
#else
enum {
    float_round_nearest_even = FE_TONEAREST,
    float_round_down         = FE_DOWNWARD,
    float_round_up           = FE_UPWARD,
    float_round_to_zero      = FE_TOWARDZERO
};
#endif

typedef struct float_status {
    signed char float_rounding_mode;
#ifdef FLOATX80
    signed char floatx80_rounding_precision;
#endif
} float_status;

void set_float_rounding_mode(int val STATUS_PARAM);
#ifdef FLOATX80
void set_floatx80_rounding_precision(int val STATUS_PARAM);
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE integer-to-floating-point conversion routines.
*----------------------------------------------------------------------------*/
float32 int32_to_float32( int STATUS_PARAM);
float64 int32_to_float64( int STATUS_PARAM);
#ifdef FLOATX80
floatx80 int32_to_floatx80( int STATUS_PARAM);
#endif
#ifdef FLOAT128
float128 int32_to_float128( int STATUS_PARAM);
#endif
float32 int64_to_float32( int64_t STATUS_PARAM);
float64 int64_to_float64( int64_t STATUS_PARAM);
#ifdef FLOATX80
floatx80 int64_to_floatx80( int64_t STATUS_PARAM);
#endif
#ifdef FLOAT128
float128 int64_to_float128( int64_t STATUS_PARAM);
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE single-precision conversion routines.
*----------------------------------------------------------------------------*/
int float32_to_int32( float32  STATUS_PARAM);
int float32_to_int32_round_to_zero( float32  STATUS_PARAM);
int64_t float32_to_int64( float32  STATUS_PARAM);
int64_t float32_to_int64_round_to_zero( float32  STATUS_PARAM);
float64 float32_to_float64( float32  STATUS_PARAM);
#ifdef FLOATX80
floatx80 float32_to_floatx80( float32  STATUS_PARAM);
#endif
#ifdef FLOAT128
float128 float32_to_float128( float32  STATUS_PARAM);
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE single-precision operations.
*----------------------------------------------------------------------------*/
float32 float32_round_to_int( float32  STATUS_PARAM);
INLINE float32 float32_add( float32 a, float32 b STATUS_PARAM)
{
    return a + b;
}
INLINE float32 float32_sub( float32 a, float32 b STATUS_PARAM)
{
    return a - b;
}
INLINE float32 float32_mul( float32 a, float32 b STATUS_PARAM)
{
    return a * b;
}
INLINE float32 float32_div( float32 a, float32 b STATUS_PARAM)
{
    return a / b;
}
float32 float32_rem( float32, float32  STATUS_PARAM);
float32 float32_sqrt( float32  STATUS_PARAM);
INLINE char float32_eq( float32 a, float32 b STATUS_PARAM)
{
    /* XXX: incorrect because it can raise an exception */
    return a == b;
}
INLINE char float32_le( float32 a, float32 b STATUS_PARAM)
{
    return a <= b;
}
INLINE char float32_lt( float32 a, float32 b STATUS_PARAM)
{
    return a < b;
}
INLINE char float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
{
    return a == b;
}
INLINE char float32_le_quiet( float32 a, float32 b STATUS_PARAM)
{
    return islessequal(a, b);
}
INLINE char float32_lt_quiet( float32 a, float32 b STATUS_PARAM)
{
    return isless(a, b);
}
char float32_is_signaling_nan( float32 );

INLINE float32 float32_abs(float32 a)
{
    return fabsf(a);
}

INLINE float32 float32_chs(float32 a)
{
    return -a;
}

/*----------------------------------------------------------------------------
| Software IEC/IEEE double-precision conversion routines.
*----------------------------------------------------------------------------*/
int float64_to_int32( float64 STATUS_PARAM );
int float64_to_int32_round_to_zero( float64 STATUS_PARAM );
int64_t float64_to_int64( float64 STATUS_PARAM );
int64_t float64_to_int64_round_to_zero( float64 STATUS_PARAM );
float32 float64_to_float32( float64 STATUS_PARAM );
#ifdef FLOATX80
floatx80 float64_to_floatx80( float64 STATUS_PARAM );
#endif
#ifdef FLOAT128
float128 float64_to_float128( float64 STATUS_PARAM );
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE double-precision operations.
*----------------------------------------------------------------------------*/
float64 float64_round_to_int( float64 STATUS_PARAM );
INLINE float64 float64_add( float64 a, float64 b STATUS_PARAM)
{
    return a + b;
}
INLINE float64 float64_sub( float64 a, float64 b STATUS_PARAM)
{
    return a - b;
}
INLINE float64 float64_mul( float64 a, float64 b STATUS_PARAM)
{
    return a * b;
}
INLINE float64 float64_div( float64 a, float64 b STATUS_PARAM)
{
    return a / b;
}
float64 float64_rem( float64, float64 STATUS_PARAM );
float64 float64_sqrt( float64 STATUS_PARAM );
INLINE char float64_eq( float64 a, float64 b STATUS_PARAM)
{
    return a == b;
}
INLINE char float64_le( float64 a, float64 b STATUS_PARAM)
{
    return a <= b;
}
INLINE char float64_lt( float64 a, float64 b STATUS_PARAM)
{
    return a < b;
}
INLINE char float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
{
    return a == b;
}
INLINE char float64_le_quiet( float64 a, float64 b STATUS_PARAM)
{
    return islessequal(a, b);
}
INLINE char float64_lt_quiet( float64 a, float64 b STATUS_PARAM)
{
    return isless(a, b);

}
char float64_is_signaling_nan( float64 );

INLINE float64 float64_abs(float64 a)
{
    return fabs(a);
}

INLINE float64 float64_chs(float64 a)
{
    return -a;
}

#ifdef FLOATX80

/*----------------------------------------------------------------------------
| Software IEC/IEEE extended double-precision conversion routines.
*----------------------------------------------------------------------------*/
int floatx80_to_int32( floatx80 STATUS_PARAM );
int floatx80_to_int32_round_to_zero( floatx80 STATUS_PARAM );
int64_t floatx80_to_int64( floatx80 STATUS_PARAM);
int64_t floatx80_to_int64_round_to_zero( floatx80 STATUS_PARAM);
float32 floatx80_to_float32( floatx80 STATUS_PARAM );
float64 floatx80_to_float64( floatx80 STATUS_PARAM );
#ifdef FLOAT128
float128 floatx80_to_float128( floatx80 STATUS_PARAM );
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE extended double-precision operations.
*----------------------------------------------------------------------------*/
floatx80 floatx80_round_to_int( floatx80 STATUS_PARAM );
INLINE floatx80 floatx80_add( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a + b;
}
INLINE floatx80 floatx80_sub( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a - b;
}
INLINE floatx80 floatx80_mul( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a * b;
}
INLINE floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a / b;
}
floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM );
floatx80 floatx80_sqrt( floatx80 STATUS_PARAM );
INLINE char floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a == b;
}
INLINE char floatx80_le( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a <= b;
}
INLINE char floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a < b;
}
INLINE char floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
{
    return a == b;
}
INLINE char floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM)
{
    return islessequal(a, b);
}
INLINE char floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM)
{
    return isless(a, b);

}
char floatx80_is_signaling_nan( floatx80 );

INLINE floatx80 floatx80_abs(floatx80 a)
{
    return fabsl(a);
}

INLINE floatx80 floatx80_chs(floatx80 a)
{
    return -a;
}
#endif
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