Commit 0d01b7ce authored by Gerd Hoffmann's avatar Gerd Hoffmann
Browse files

sdl2: add+use sdl2_2d_redraw function.



Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that.  There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.

Signed-off-by: default avatarGerd Hoffmann <kraxel@redhat.com>
Reviewed-by: default avatarMax Reitz <mreitz@redhat.com>
parent 2c3056f1
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+1 −0
Original line number Diff line number Diff line
@@ -25,5 +25,6 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
                    int x, int y, int w, int h);
void sdl2_2d_switch(DisplayChangeListener *dcl,
                    DisplaySurface *new_surface);
void sdl2_2d_redraw(struct sdl2_console *scon);

#endif /* SDL2_H */
+11 −0
Original line number Diff line number Diff line
@@ -100,4 +100,15 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
                                      SDL_TEXTUREACCESS_STREAMING,
                                      surface_width(new_surface),
                                      surface_height(new_surface));
    sdl2_2d_redraw(scon);
}

void sdl2_2d_redraw(struct sdl2_console *scon)
{
    if (!scon->surface) {
        return;
    }
    sdl2_2d_update(&scon->dcl, 0, 0,
                   surface_width(scon->surface),
                   surface_height(scon->surface));
}
+6 −11
Original line number Diff line number Diff line
@@ -316,8 +316,7 @@ static void toggle_full_screen(struct sdl2_console *scon)
        }
        SDL_SetWindowFullscreen(scon->real_window, 0);
    }
    graphic_hw_invalidate(scon->dcl.con);
    graphic_hw_update(scon->dcl.con);
    sdl2_2d_redraw(scon);
}

static void handle_keydown(SDL_Event *ev)
@@ -365,8 +364,8 @@ static void handle_keydown(SDL_Event *ev)
        case SDL_SCANCODE_U:
            sdl2_window_destroy(scon);
            sdl2_window_create(scon);
            graphic_hw_invalidate(scon->dcl.con);
            graphic_hw_update(scon->dcl.con);
            /* re-create texture */
            sdl2_2d_switch(&scon->dcl, scon->surface);
            gui_keysym = 1;
            break;
#if 0
@@ -385,8 +384,7 @@ static void handle_keydown(SDL_Event *ev)
                fprintf(stderr, "%s: scale to %dx%d\n",
                        __func__, width, height);
                sdl_scale(scon, width, height);
                graphic_hw_invalidate(NULL);
                graphic_hw_update(NULL);
                sdl2_2d_redraw(scon);
                gui_keysym = 1;
            }
#endif
@@ -511,7 +509,6 @@ static void handle_mousewheel(SDL_Event *ev)

static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
{
    int w, h;
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);

    switch (ev->window.event) {
@@ -523,12 +520,10 @@ static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
            info.height = ev->window.data2;
            dpy_set_ui_info(scon->dcl.con, &info);
        }
        graphic_hw_invalidate(scon->dcl.con);
        graphic_hw_update(scon->dcl.con);
        sdl2_2d_redraw(scon);
        break;
    case SDL_WINDOWEVENT_EXPOSED:
        SDL_GetWindowSize(SDL_GetWindowFromID(ev->window.windowID), &w, &h);
        sdl2_2d_update(dcl, 0, 0, w, h);
        sdl2_2d_redraw(scon);
        break;
    case SDL_WINDOWEVENT_FOCUS_GAINED:
    case SDL_WINDOWEVENT_ENTER: