Loading modules/aruco/include/opencv2/aruco.hpp +1 −1 Original line number Diff line number Diff line Loading @@ -354,7 +354,7 @@ class CV_EXPORTS_W GridBoard : public Board { // number of markers in X and Y directions int _markersX, _markersY; // marker side lenght (normally in meters) // marker side length (normally in meters) float _markerLength; // separation between markers in the grid Loading modules/aruco/src/apriltag_quad_thresh.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -661,7 +661,7 @@ int fit_quad(const Ptr<DetectorParameters> &_params, const Mat im, zarray_t *clu if (dot < 0) return 0; // we now sort the points according to theta. This is a prepatory // we now sort the points according to theta. This is a preparatory // step for segmenting them into four lines. if (1) { // zarray_sort(cluster, pt_compare_theta); Loading modules/aruco/src/charuco.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -616,7 +616,7 @@ void drawDetectedCornersCharuco(InputOutputArray _image, InputArray _charucoCorn /** * Check if a set of 3d points are enough for calibration. Z coordinate is ignored. * Only axis paralel lines are considered * Only axis parallel lines are considered */ static bool _arePointsEnoughForPoseEstimation(const vector< Point3f > &points) { Loading modules/aruco/src/dictionary.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -122,7 +122,7 @@ bool Dictionary::identify(const Mat &onlyBits, int &idx, int &rotation, } } // if maxCorrection is fullfilled, return this one // if maxCorrection is fulfilled, return this one if(currentMinDistance <= maxCorrectionRecalculed) { idx = m; rotation = currentRotation; Loading modules/aruco/tutorials/charuco_detection/charuco_detection.markdown +1 −1 Original line number Diff line number Diff line Loading @@ -32,7 +32,7 @@ This class, as the rest of ChArUco functionalities, are defined in: #include <opencv2/aruco/charuco.hpp> @endcode To define a ```CharucoBoard```, it is necesary: To define a ```CharucoBoard```, it is necessary: - Number of chessboard squares in X direction. - Number of chessboard squares in Y direction. Loading Loading
modules/aruco/include/opencv2/aruco.hpp +1 −1 Original line number Diff line number Diff line Loading @@ -354,7 +354,7 @@ class CV_EXPORTS_W GridBoard : public Board { // number of markers in X and Y directions int _markersX, _markersY; // marker side lenght (normally in meters) // marker side length (normally in meters) float _markerLength; // separation between markers in the grid Loading
modules/aruco/src/apriltag_quad_thresh.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -661,7 +661,7 @@ int fit_quad(const Ptr<DetectorParameters> &_params, const Mat im, zarray_t *clu if (dot < 0) return 0; // we now sort the points according to theta. This is a prepatory // we now sort the points according to theta. This is a preparatory // step for segmenting them into four lines. if (1) { // zarray_sort(cluster, pt_compare_theta); Loading
modules/aruco/src/charuco.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -616,7 +616,7 @@ void drawDetectedCornersCharuco(InputOutputArray _image, InputArray _charucoCorn /** * Check if a set of 3d points are enough for calibration. Z coordinate is ignored. * Only axis paralel lines are considered * Only axis parallel lines are considered */ static bool _arePointsEnoughForPoseEstimation(const vector< Point3f > &points) { Loading
modules/aruco/src/dictionary.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -122,7 +122,7 @@ bool Dictionary::identify(const Mat &onlyBits, int &idx, int &rotation, } } // if maxCorrection is fullfilled, return this one // if maxCorrection is fulfilled, return this one if(currentMinDistance <= maxCorrectionRecalculed) { idx = m; rotation = currentRotation; Loading
modules/aruco/tutorials/charuco_detection/charuco_detection.markdown +1 −1 Original line number Diff line number Diff line Loading @@ -32,7 +32,7 @@ This class, as the rest of ChArUco functionalities, are defined in: #include <opencv2/aruco/charuco.hpp> @endcode To define a ```CharucoBoard```, it is necesary: To define a ```CharucoBoard```, it is necessary: - Number of chessboard squares in X direction. - Number of chessboard squares in Y direction. Loading