udp: re-score reuseport groups when connected sockets are present
Contrary to TCP, UDP reuseport groups can contain TCP_ESTABLISHED sockets. To support these properly we remember whether a group has a connected socket and skip the fast reuseport early-return. In effect we continue scoring all reuseport sockets and then choose the one with the highest score. The current code fails to re-calculate the score for the result of lookup_reuseport. According to Kuniyuki Iwashima: 1) SO_INCOMING_CPU is set -> selected sk might have +1 score 2) BPF prog returns ESTABLISHED and/or SO_INCOMING_CPU sk -> selected sk will have more than 8 Using the old score could trigger more lookups depending on the order that sockets are created. sk -> sk (SO_INCOMING_CPU) -> sk (ESTABLISHED) | | `-> select the next SO_INCOMING_CPU sk | `-> select itself (We should save this lookup) Fixes: efc6b6f6 ("udp: Improve load balancing for SO_REUSEPORT.") Reviewed-by: Kuniyuki Iwashima <kuniyu@amazon.com> Signed-off-by: Lorenz Bauer <lmb@isovalent.com> Link: https://lore.kernel.org/r/20230720-so-reuseport-v6-1-7021b683cdae@isovalent.com Signed-off-by: Martin KaFai Lau <martin.lau@kernel.org>
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