Commit f47b17d5 authored by Christophe Leroy's avatar Christophe Leroy Committed by Michael Ellerman
Browse files

powerpc/gamecube|wii : Use machine_device_initcall()



Instead of checking machine type in the function,
use machine_device_initcall().

Signed-off-by: default avatarChristophe Leroy <christophe.leroy@csgroup.eu>
Signed-off-by: default avatarMichael Ellerman <mpe@ellerman.id.au>
Link: https://msgid.link/6cb9865d916231c38401ba34ad1a98c249fae135.1676711562.git.christophe.leroy@csgroup.eu
parent 357f8239
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+1 −4
Original line number Diff line number Diff line
@@ -83,11 +83,8 @@ static const struct of_device_id gamecube_of_bus[] = {

static int __init gamecube_device_probe(void)
{
	if (!machine_is(gamecube))
		return 0;

	of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
	return 0;
}
device_initcall(gamecube_device_probe);
machine_device_initcall(gamecube, gamecube_device_probe);
+1 −4
Original line number Diff line number Diff line
@@ -161,13 +161,10 @@ static const struct of_device_id wii_of_bus[] = {

static int __init wii_device_probe(void)
{
	if (!machine_is(wii))
		return 0;

	of_platform_populate(NULL, wii_of_bus, NULL, NULL);
	return 0;
}
device_initcall(wii_device_probe);
machine_device_initcall(wii, wii_device_probe);

define_machine(wii) {
	.name			= "wii",