Commit f219050a authored by Dmitry Torokhov's avatar Dmitry Torokhov
Browse files

Input: libps2 - do not discard non-ack bytes when controlling LEDs



Upon receiving a PS/2 command the device and controller are supposed to
stop sending normal data (scancodes or movement packets) and instead
immediately start delivering ACK/NAK and command response. Unfortunately
often EC has an output buffer which may contain latched data by the time
the EC receives a command from the host. The kernel used to ignore such
data, but that may cause "stuck" keys if the data dropped happens to be a
break code or a part of a break code. This occasionally happens, for
example, on Chromebooks when the kernel tries to toggle CapsLock LED on
a keyboard while user releases Alt+Search keyboard shortcut.

Fix this by passing the first non-ACK byte to the normal handler for a
handful of PS/2 commands that are expected to be used during normal device
operation (as opposed to probe/configuration time).

Reviewed-by: default avatarRaul E Rangel <rrangel@chromium.org>
Link: https://lore.kernel.org/r/20230511185252.386941-8-dmitry.torokhov@gmail.com


Signed-off-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
parent c4c7eac8
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+32 −4
Original line number Diff line number Diff line
@@ -21,7 +21,10 @@

#define PS2_CMD_SETSCALE11	0x00e6
#define PS2_CMD_SETRES		0x10e8
#define PS2_CMD_EX_SETLEDS	0x20eb
#define PS2_CMD_SETLEDS		0x10ed
#define PS2_CMD_GETID		0x02f2
#define PS2_CMD_SETREP		0x10f3 /* Set repeat rate/set report rate */
#define PS2_CMD_RESET_BAT	0x02ff

#define PS2_RET_BAT		0xaa
@@ -35,6 +38,7 @@
#define PS2_FLAG_CMD1		BIT(2)	/* Waiting for the first byte of command response */
#define PS2_FLAG_WAITID		BIT(3)	/* Command executing is GET ID */
#define PS2_FLAG_NAK		BIT(4)	/* Last transmission was NAKed */
#define PS2_FLAG_PASS_NOACK	BIT(5)	/* Pass non-ACK byte to receive handler */

static int ps2_do_sendbyte(struct ps2dev *ps2dev, u8 byte,
			   unsigned int timeout, unsigned int max_attempts)
@@ -281,9 +285,28 @@ int __ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)

	serio_pause_rx(ps2dev->serio);

	/* Some mice do not ACK the "get ID" command, prepare to handle this. */
	ps2dev->flags = command == PS2_CMD_GETID ? PS2_FLAG_WAITID : 0;
	ps2dev->cmdcnt = receive;

	switch (command) {
	case PS2_CMD_GETID:
		/*
		 * Some mice do not ACK the "get ID" command, prepare to
		 * handle this.
		 */
		ps2dev->flags = PS2_FLAG_WAITID;
		break;

	case PS2_CMD_SETLEDS:
	case PS2_CMD_EX_SETLEDS:
	case PS2_CMD_SETREP:
		ps2dev->flags = PS2_FLAG_PASS_NOACK;
		break;

	default:
		ps2dev->flags = 0;
		break;
	}

	if (receive) {
		/* Indicate that we expect response to the command. */
		ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1;
@@ -512,14 +535,19 @@ static void ps2_handle_ack(struct ps2dev *ps2dev, u8 data)
		 * Do not signal errors if we get unexpected reply while
		 * waiting for an ACK to the initial (first) command byte:
		 * the device might not be quiesced yet and continue
		 * delivering data.
		 * delivering data. For certain commands (such as set leds and
		 * set repeat rate) that can be used during normal device
		 * operation, we even pass this data byte to the normal receive
		 * handler.
		 * Note that we reset PS2_FLAG_WAITID flag, so the workaround
		 * for mice not acknowledging the Get ID command only triggers
		 * on the 1st byte; if device spews data we really want to see
		 * a real ACK from it.
		 */
		dev_dbg(&ps2dev->serio->dev, "unexpected %#02x\n", data);
		ps2dev->flags &= ~PS2_FLAG_WAITID;
		if (ps2dev->flags & PS2_FLAG_PASS_NOACK)
			ps2dev->receive_handler(ps2dev, data);
		ps2dev->flags &= ~(PS2_FLAG_WAITID | PS2_FLAG_PASS_NOACK);
		return;
	}