Commit e9d5bb51 authored by Mark Bloch's avatar Mark Bloch Committed by Saeed Mahameed
Browse files

net/mlx5: Lag, store number of ports inside lag object



Store the number of lag ports inside the lag object. Lag object is a single
shared object managing the lag state of multiple mlx5 devices on the same
physical HCA.

Downstream patches will allow hardware lag to be created over devices with
more than 2 ports.

Signed-off-by: default avatarMark Bloch <mbloch@nvidia.com>
Reviewed-by: default avatarMaor Gottlieb <maorg@nvidia.com>
Signed-off-by: default avatarSaeed Mahameed <saeedm@nvidia.com>
parent bc4c2f2e
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Original line number Diff line number Diff line
@@ -164,6 +164,7 @@ static struct mlx5_lag *mlx5_lag_dev_alloc(struct mlx5_core_dev *dev)
	if (err)
		mlx5_core_err(dev, "Failed to init multipath lag err=%d\n",
			      err);
	ldev->ports = MLX5_CAP_GEN(dev, num_lag_ports);

	return ldev;
}
+1 −0
Original line number Diff line number Diff line
@@ -45,6 +45,7 @@ struct lag_tracker {
 */
struct mlx5_lag {
	u8                        flags;
	u8			  ports;
	int			  mode_changes_in_progress;
	bool			  shared_fdb;
	u8                        v2p_map[MLX5_MAX_PORTS];