Commit d8e3fcd3 authored by Wenjing Liu's avatar Wenjing Liu Committed by Alex Deucher
Browse files

drm/amd/display: move idle pipe allocation logic into dcn specific layer



[why]
generic dc resource file should not know what an optimal idle pipe is
because this is dcn hardware dependent.

[how]
We move the optimial pipe searching logic in dcn specific layer.

Reviewed-by: default avatarJun Lei <jun.lei@amd.com>
Acked-by: default avatarTom Chung <chiahsuan.chung@amd.com>
Signed-off-by: default avatarWenjing Liu <wenjing.liu@amd.com>
Tested-by: default avatarDaniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 2b1b838e
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+73 −111
Original line number Diff line number Diff line
@@ -1623,139 +1623,101 @@ struct pipe_ctx *find_idle_secondary_pipe_legacy(
	return secondary_pipe;
}

/*
 * Find the most optimal idle pipe from res_ctx, which could be used as a
 * secondary dpp pipe for input opp head pipe.
 *
 * an idle pipe - a pipe in input res_ctx not yet used for any streams or
 * planes.
 * secondary dpp pipe - a pipe gets inserted to a head OPP pipe's MPC blending
 * tree. This is typical used for rendering MPO planes or additional offset
 * areas in MPCC combine.
 *
 * Hardware Transition Minimization Algorithm for Finding a Secondary DPP Pipe
 * -------------------------------------------------------------------------
 *
 * PROBLEM:
 *
 * 1. There is a hardware limitation that a secondary DPP pipe cannot be
 * transferred from one MPC blending tree to the other in a single frame.
 * Otherwise it could cause glitches on the screen.
 *
 * For instance, we cannot transition from state 1 to state 2 in one frame. This
 * is because PIPE1 is transferred from PIPE0's MPC blending tree over to
 * PIPE2's MPC blending tree, which is not supported by hardware.
 * To support this transition we need to first remove PIPE1 from PIPE0's MPC
 * blending tree in one frame and then insert PIPE1 to PIPE2's MPC blending tree
 * in the next frame. This is not optimal as it will delay the flip for two
 * frames.
 *
 *	State 1:
 *	PIPE0 -- secondary DPP pipe --> (PIPE1)
 *	PIPE2 -- secondary DPP pipe --> NONE
 *
 *	State 2:
 *	PIPE0 -- secondary DPP pipe --> NONE
 *	PIPE2 -- secondary DPP pipe --> (PIPE1)
 *
 * 2. We want to in general minimize the unnecessary changes in pipe topology.
 * If a pipe is already added in current blending tree and there are no changes
 * to plane topology, we don't want to swap it with another idle pipe
 * unnecessarily in every update. Powering up and down a pipe would require a
 * full update which delays the flip for 1 frame. If we use the original pipe
 * we don't have to toggle its power. So we can flip faster.
 */
struct pipe_ctx *find_optimal_idle_pipe_as_secondary_dpp_pipe(
int resource_find_idle_pipe_used_in_cur_mpc_blending_tree(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool,
		const struct pipe_ctx *new_head)
		const struct pipe_ctx *cur_opp_head)
{
	const struct pipe_ctx *cur_head, *cur_sec;
	struct pipe_ctx *new_sec;
	bool found = false;
	int i;

	cur_head = &cur_res_ctx->pipe_ctx[new_head->pipe_idx];
	cur_sec = cur_head->bottom_pipe;
	const struct pipe_ctx *cur_sec_dpp = cur_opp_head->bottom_pipe;
	struct pipe_ctx *new_sec_dpp;
	int idle_pipe_idx = IDLE_PIPE_INDEX_NOT_FOUND;

	while (cur_sec) {
	while (cur_sec_dpp) {
		/* find an idle pipe used in current opp blend tree,
		 * this is to avoid MPO pipe switching to different opp blending
		 * tree
		 */
		new_sec = &new_res_ctx->pipe_ctx[cur_sec->pipe_idx];
		if (new_sec->plane_state == NULL && new_sec->stream == NULL) {
			new_sec->pipe_idx = cur_sec->pipe_idx;
			found = true;
		new_sec_dpp = &new_res_ctx->pipe_ctx[cur_sec_dpp->pipe_idx];
		if (new_sec_dpp->plane_state == NULL &&
				new_sec_dpp->stream == NULL) {
			idle_pipe_idx = cur_sec_dpp->pipe_idx;
			break;
		}
		cur_sec = cur_sec->bottom_pipe;
		cur_sec_dpp = cur_sec_dpp->bottom_pipe;
	}

	/* Up until here if we have not found an idle secondary pipe, we will
	 * need to wait for at least one frame to complete the transition
	 * sequence.
	 */
	if (!found) {
		/* find a free pipe not used in current res ctx, this is to
		 * avoid tearing down other pipe's topology
		 */
	return idle_pipe_idx;
}

int recource_find_idle_pipe_not_used_in_cur_res_ctx(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool)
{
	int idle_pipe_idx = IDLE_PIPE_INDEX_NOT_FOUND;
	const struct pipe_ctx *new_sec_dpp, *cur_sec_dpp;
	int i;

	for (i = 0; i < pool->pipe_count; i++) {
			cur_sec = &cur_res_ctx->pipe_ctx[i];
			new_sec = &new_res_ctx->pipe_ctx[i];

			if (cur_sec->plane_state == NULL &&
					cur_sec->stream == NULL &&
					new_sec->plane_state == NULL &&
					new_sec->stream == NULL) {
				new_sec->pipe_idx = i;
				found = true;
		cur_sec_dpp = &cur_res_ctx->pipe_ctx[i];
		new_sec_dpp = &new_res_ctx->pipe_ctx[i];

		if (cur_sec_dpp->plane_state == NULL &&
				cur_sec_dpp->stream == NULL &&
				new_sec_dpp->plane_state == NULL &&
				new_sec_dpp->stream == NULL) {
			idle_pipe_idx = i;
			break;
		}
	}

	return idle_pipe_idx;
}

	/* Up until here if we have not found an idle secondary pipe, we will
	 * need to wait for at least two frames to complete the transition
	 * sequence. It really doesn't matter which pipe we decide take from
	 * current enabled pipes. It won't save our frame time when we swap only
	 * one pipe or more pipes.
	 */
	if (!found) {
		/* find a free pipe by taking away a secondary dpp pipe from an
		 * MPCC combine in current context
		 */
int resource_find_idle_pipe_used_as_cur_sec_dpp_in_mpcc_combine(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool)
{
	int idle_pipe_idx = IDLE_PIPE_INDEX_NOT_FOUND;
	const struct pipe_ctx *new_sec_dpp, *cur_sec_dpp;
	int i;

	for (i = 0; i < pool->pipe_count; i++) {
			cur_sec = &cur_res_ctx->pipe_ctx[i];
			new_sec = &new_res_ctx->pipe_ctx[i];

			if (cur_sec->plane_state &&
					cur_sec->bottom_pipe &&
					cur_sec->bottom_pipe->plane_state == cur_sec->plane_state &&
					new_sec->plane_state == NULL &&
					new_sec->stream == NULL) {
				found = true;
				new_sec->pipe_idx = i;
		cur_sec_dpp = &cur_res_ctx->pipe_ctx[i];
		new_sec_dpp = &new_res_ctx->pipe_ctx[i];

		if (cur_sec_dpp->plane_state &&
				cur_sec_dpp->top_pipe &&
				cur_sec_dpp->top_pipe->plane_state == cur_sec_dpp->plane_state &&
				new_sec_dpp->plane_state == NULL &&
				new_sec_dpp->stream == NULL) {
			idle_pipe_idx = i;
			break;
		}
	}

	return idle_pipe_idx;
}

	if (!found) {
		/* find any pipe not used by new state */
int resource_find_any_idle_pipe(struct resource_context *new_res_ctx,
		const struct resource_pool *pool)
{
	int idle_pipe_idx = IDLE_PIPE_INDEX_NOT_FOUND;
	const struct pipe_ctx *new_sec_dpp;
	int i;

	for (i = 0; i < pool->pipe_count; i++) {
			new_sec = &new_res_ctx->pipe_ctx[i];
		new_sec_dpp = &new_res_ctx->pipe_ctx[i];

			if (new_sec->plane_state == NULL) {
				found = true;
				new_sec->pipe_idx = i;
		if (new_sec_dpp->plane_state == NULL &&
				new_sec_dpp->stream == NULL) {
			idle_pipe_idx = i;
			break;
		}
	}
	}

	return found ? new_sec : NULL;
	return idle_pipe_idx;
}

/* TODO: Unify the pipe naming convention:
+85 −2
Original line number Diff line number Diff line
@@ -2485,18 +2485,100 @@ struct resource_pool *dcn32_create_resource_pool(
	return NULL;
}

/*
 * Find the most optimal idle pipe from res_ctx, which could be used as a
 * secondary dpp pipe for input opp head pipe.
 *
 * an idle pipe - a pipe in input res_ctx not yet used for any streams or
 * planes.
 * secondary dpp pipe - a pipe gets inserted to a head OPP pipe's MPC blending
 * tree. This is typical used for rendering MPO planes or additional offset
 * areas in MPCC combine.
 *
 * Hardware Transition Minimization Algorithm for Finding a Secondary DPP Pipe
 * -------------------------------------------------------------------------
 *
 * PROBLEM:
 *
 * 1. There is a hardware limitation that a secondary DPP pipe cannot be
 * transferred from one MPC blending tree to the other in a single frame.
 * Otherwise it could cause glitches on the screen.
 *
 * For instance, we cannot transition from state 1 to state 2 in one frame. This
 * is because PIPE1 is transferred from PIPE0's MPC blending tree over to
 * PIPE2's MPC blending tree, which is not supported by hardware.
 * To support this transition we need to first remove PIPE1 from PIPE0's MPC
 * blending tree in one frame and then insert PIPE1 to PIPE2's MPC blending tree
 * in the next frame. This is not optimal as it will delay the flip for two
 * frames.
 *
 *	State 1:
 *	PIPE0 -- secondary DPP pipe --> (PIPE1)
 *	PIPE2 -- secondary DPP pipe --> NONE
 *
 *	State 2:
 *	PIPE0 -- secondary DPP pipe --> NONE
 *	PIPE2 -- secondary DPP pipe --> (PIPE1)
 *
 * 2. We want to in general minimize the unnecessary changes in pipe topology.
 * If a pipe is already added in current blending tree and there are no changes
 * to plane topology, we don't want to swap it with another idle pipe
 * unnecessarily in every update. Powering up and down a pipe would require a
 * full update which delays the flip for 1 frame. If we use the original pipe
 * we don't have to toggle its power. So we can flip faster.
 */
static int find_optimal_idle_pipe_as_secondary_dpp_pipe(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool,
		const struct pipe_ctx *new_opp_head)
{
	const struct pipe_ctx *cur_opp_head;
	int idle_pipe_idx;

	cur_opp_head = &cur_res_ctx->pipe_ctx[new_opp_head->pipe_idx];
	idle_pipe_idx = resource_find_idle_pipe_used_in_cur_mpc_blending_tree(
			cur_res_ctx, new_res_ctx, cur_opp_head);

	/* Up until here if we have not found an idle secondary pipe, we will
	 * need to wait for at least one frame to complete the transition
	 * sequence.
	 */
	if (idle_pipe_idx == IDLE_PIPE_INDEX_NOT_FOUND)
		idle_pipe_idx = recource_find_idle_pipe_not_used_in_cur_res_ctx(
				cur_res_ctx, new_res_ctx, pool);

	/* Up until here if we have not found an idle secondary pipe, we will
	 * need to wait for at least two frames to complete the transition
	 * sequence. It really doesn't matter which pipe we decide take from
	 * current enabled pipes. It won't save our frame time when we swap only
	 * one pipe or more pipes.
	 */
	if (idle_pipe_idx == IDLE_PIPE_INDEX_NOT_FOUND)
		idle_pipe_idx = resource_find_idle_pipe_used_as_cur_sec_dpp_in_mpcc_combine(
				cur_res_ctx, new_res_ctx, pool);

	if (idle_pipe_idx == IDLE_PIPE_INDEX_NOT_FOUND)
		idle_pipe_idx = resource_find_any_idle_pipe(new_res_ctx, pool);

	return idle_pipe_idx;
}

struct pipe_ctx *dcn32_acquire_idle_pipe_for_layer(
		const struct dc_state *cur_ctx,
		struct dc_state *new_ctx,
		const struct resource_pool *pool,
		const struct pipe_ctx *opp_head_pipe)
{
	struct pipe_ctx *idle_pipe =
	int idle_pipe_idx =
			find_optimal_idle_pipe_as_secondary_dpp_pipe(
					&cur_ctx->res_ctx, &new_ctx->res_ctx,
					pool, opp_head_pipe);
	struct pipe_ctx *idle_pipe;

	if (idle_pipe) {
	if (idle_pipe_idx >= 0) {
		idle_pipe = &new_ctx->res_ctx.pipe_ctx[idle_pipe_idx];
		idle_pipe->pipe_idx = idle_pipe_idx;
		idle_pipe->stream = opp_head_pipe->stream;
		idle_pipe->stream_res.tg = opp_head_pipe->stream_res.tg;
		idle_pipe->stream_res.opp = opp_head_pipe->stream_res.opp;
@@ -2508,6 +2590,7 @@ struct pipe_ctx *dcn32_acquire_idle_pipe_for_layer(
				pool->dpps[idle_pipe->pipe_idx]->inst;
	} else {
		ASSERT(opp_head_pipe);
		idle_pipe = NULL;
	}

	return idle_pipe;
+16 −3
Original line number Diff line number Diff line
@@ -37,6 +37,7 @@
#define IS_PIPE_SYNCD_VALID(pipe) ((((pipe)->pipe_idx_syncd) & 0x80)?1:0)
#define GET_PIPE_SYNCD_FROM_PIPE(pipe) ((pipe)->pipe_idx_syncd & 0x7F)
#define SET_PIPE_SYNCD_TO_PIPE(pipe, pipe_syncd) ((pipe)->pipe_idx_syncd = (0x80 | pipe_syncd))
#define IDLE_PIPE_INDEX_NOT_FOUND -1

enum dce_version resource_parse_asic_id(
		struct hw_asic_id asic_id);
@@ -158,11 +159,23 @@ struct pipe_ctx *find_idle_secondary_pipe_legacy(
		const struct resource_pool *pool,
		const struct pipe_ctx *primary_pipe);

struct pipe_ctx *find_optimal_idle_pipe_as_secondary_dpp_pipe(
int resource_find_idle_pipe_used_in_cur_mpc_blending_tree(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool,
		const struct pipe_ctx *new_pri);
		const struct pipe_ctx *cur_opp_head);

int recource_find_idle_pipe_not_used_in_cur_res_ctx(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool);

int resource_find_idle_pipe_used_as_cur_sec_dpp_in_mpcc_combine(
		const struct resource_context *cur_res_ctx,
		struct resource_context *new_res_ctx,
		const struct resource_pool *pool);

int resource_find_any_idle_pipe(struct resource_context *new_res_ctx,
		const struct resource_pool *pool);

bool resource_validate_attach_surfaces(
		const struct dc_validation_set set[],