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Currently syncpoints are not locked by mutex and this causes races if we are aggressively freeing and allocating syncpoints. This patch adds missing mutex protection to syncpoint structures. Signed-off-by:Arto Merilainen <amerilainen@nvidia.com> Reviewed-by:
Shridhar Rasal <srasal@nvidia.com> Signed-off-by:
Mikko Perttunen <mperttunen@nvidia.com> [treding@nvidia.com: use better label names, don't reset local variable] Signed-off-by:
Thierry Reding <treding@nvidia.com>