Commit ca85e218 authored by Chris Wilson's avatar Chris Wilson
Browse files

drm/i915/gt: Rearrange vlv workarounds



Some rcs0 workarounds were being incorrectly applied to the GT, and so
we failed to restore the expected register settings after a reset.

Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarMika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210113225144.30810-1-chris@chris-wilson.co.uk
parent 64362bc6
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+51 −44
Original line number Diff line number Diff line
@@ -889,53 +889,9 @@ ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
static void
vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
	/* WaDisableEarlyCull:vlv */
	wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);

	/* WaPsdDispatchEnable:vlv */
	/* WaDisablePSDDualDispatchEnable:vlv */
	wa_masked_en(wal,
		     GEN7_HALF_SLICE_CHICKEN1,
		     GEN7_MAX_PS_THREAD_DEP |
		     GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);

	/* WaDisable_RenderCache_OperationalFlush:vlv */
	wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);

	/* WaForceL3Serialization:vlv */
	wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);

	/*
	 * WaVSThreadDispatchOverride:ivb,vlv
	 *
	 * This actually overrides the dispatch
	 * mode for all thread types.
	 */
	wa_write_clr_set(wal,
			 GEN7_FF_THREAD_MODE,
			 GEN7_FF_SCHED_MASK,
			 GEN7_FF_TS_SCHED_HW |
			 GEN7_FF_VS_SCHED_HW |
			 GEN7_FF_DS_SCHED_HW);

	/*
	 * BSpec says this must be set, even though
	 * WaDisable4x2SubspanOptimization isn't listed for VLV.
	 */
	wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);

	/*
	 * BSpec recommends 8x4 when MSAA is used,
	 * however in practice 16x4 seems fastest.
	 *
	 * Note that PS/WM thread counts depend on the WIZ hashing
	 * disable bit, which we don't touch here, but it's good
	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
	 */
	wa_add(wal, GEN7_GT_MODE, 0,
	       _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
	       GEN6_WIZ_HASHING_16x4);

	/*
	 * WaIncreaseL3CreditsForVLVB0:vlv
	 * This is the hardware default actually.
@@ -1953,6 +1909,57 @@ rcs_engine_wa_init(struct intel_engine_cs *engine, struct i915_wa_list *wal)
		       GEN6_WIZ_HASHING_16x4);
	}

	if (IS_VALLEYVIEW(i915)) {
		/* WaDisableEarlyCull:vlv */
		wa_masked_en(wal,
			     _3D_CHICKEN3,
			     _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);

		/*
		 * WaVSThreadDispatchOverride:ivb,vlv
		 *
		 * This actually overrides the dispatch
		 * mode for all thread types.
		 */
		wa_write_clr_set(wal,
				 GEN7_FF_THREAD_MODE,
				 GEN7_FF_SCHED_MASK,
				 GEN7_FF_TS_SCHED_HW |
				 GEN7_FF_VS_SCHED_HW |
				 GEN7_FF_DS_SCHED_HW);

		/* WaDisable_RenderCache_OperationalFlush:vlv */
		wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);

		/*
		 * BSpec says this must be set, even though
		 * WaDisable4x2SubspanOptimization isn't listed for VLV.
		 */
		wa_masked_en(wal,
			     CACHE_MODE_1,
			     PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);

		/*
		 * BSpec recommends 8x4 when MSAA is used,
		 * however in practice 16x4 seems fastest.
		 *
		 * Note that PS/WM thread counts depend on the WIZ hashing
		 * disable bit, which we don't touch here, but it's good
		 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
		 */
		wa_add(wal, GEN7_GT_MODE, 0,
		       _MASKED_FIELD(GEN6_WIZ_HASHING_MASK,
				     GEN6_WIZ_HASHING_16x4),
		       GEN6_WIZ_HASHING_16x4);

		/* WaPsdDispatchEnable:vlv */
		/* WaDisablePSDDualDispatchEnable:vlv */
		wa_masked_en(wal,
			     GEN7_HALF_SLICE_CHICKEN1,
			     GEN7_MAX_PS_THREAD_DEP |
			     GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
	}

	if (IS_GEN(i915, 7))
		/* WaBCSVCSTlbInvalidationMode:ivb,vlv,hsw */
		wa_masked_en(wal,